Hi guys, I hope I'm posting this in the appropiate forum. It's difficult to find this kind of go-gl documentation.
I'm new to golang, but I'm experienced with OpenGL, usually through java wrappers. I'm using go-gl to access OpenGL through Go. I'm on a windows 10, 64-bit For go-gl applications, how would cross-compilation work? I read here <https://dave.cheney.net/2015/03/03/cross-compilation-just-got-a-whole-lot-better-in-go-1-5> that cross-compilation got better in go 1.5, and that now we can do this env GOOS=darwin GOARCH=386 go build hello.go ^Sidequestion: What do I have to do to make this work in the windows cmd? To get go-gl installed I just ran *go get* on these (while having a 64-bit windows gcc in path): "github.com/go-gl/gl/v4.1-core/gl" "github.com/go-gl/glfw/v3.2/glfw" "github.com/go-gl/mathgl/mgl32" The gcc requirement makes me think the compiled go-gl application will somehow be tied to my system and arch. Is it possible to build for other platforms than the one I have compiled it on? How does the gcc affect how my application can be cross-platform? -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.