Hi! This is great stuff. I've written a few asm loops in order to use bit-twiddling instructions. The ones you listed cover all of those.
One other thing to consider is rotate. The compiler does a good job of recognizing constant rotates and it's getting better (https://github.com/golang/go/issues/18254) but rotate is just complex enough that I'd call a specific rotate "intrinsic" function instead of writing the Go code if it were important for performance that a rotate instruction is emitted. Also, this could cover non-constant rotates. -Caleb -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.