Is this the correct way of resetting a slice? I mean do I always need to 
use make to reset a slice?

    // initialize slice

    onearea Area = Area{}

    group []Area = make( []Area, 0, MAX )

    // add stuff to slice

    group = append( group, onearea )

    // reset slice

    group = make( []Area, 0, MAX )

Using nil to reset a slice doesn't seem to be wise as the capacity does not 
stay with MAX, but it will decrease to 2 in my program.

    group = nil

Full code here: https://github.com/tomihasa/unicodetest

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