It should be clear from the source code, but I'm using two calls to runtime.GC() followed by runtime.ReadMemStats().
On Thursday, December 22, 2016 at 12:06:13 PM UTC-5, Ian Lance Taylor wrote: > > On Thu, Dec 22, 2016 at 8:16 AM, <dr...@pendo.io <javascript:>> wrote: > > > > I was just toying around with pointers to slice elements, and I ended up > > with this Go program: https://play.golang.org/p/D6e2SHEW1f. By the end > of > > the program, all references to memory in the main function are dropped, > but > > memory isn't freed after a call to runtime.GC(). This happens both in > the Go > > Playground and on my local machine (though the latter is running Go > 1.6). > > > > Is it just that runtime.GC() is not triggering a full GC and a later run > > would clear the memory? Any insight here would be appreciated, as I'm > really > > curious now. Also, this isn't just a toy problem; it reflects some > actual > > code I'm working on. > > How are you determining that "memory isn't freed"? There are several > possible meanings for that. > > Ian > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.