Hey Robert,

Late reply for anyone finding this via google later, but the issue you 
mentioned was the exact problem I was having. I just copied out the fields 
I wanted to keep and lost the reference to the original device, and this 
solved the memory increasing issue.

On Thursday, October 13, 2016 at 3:35:10 PM UTC-7, Roberto Zanotto wrote:
>
> Yes, when you copy the device it's not a deep (recursive) copy, so some 
> fields of the device could still point to things allocated by gob.
> Why do you care? I mean: supposing you want to keep the devices in memory, 
> why doing a copy and not keeping the original ones?
>
> On Thursday, October 13, 2016 at 11:28:57 PM UTC+2, Morgan Hein wrote:
>>
>> Hey Rob, I really appreciate you looking and responding to this.
>>
>> After your response it gave me a hunch,and after doing some more research 
>> realized that you cannot deep copy the device struct like I thought I 
>> could, and in fact the references are still being held to the original 
>> decoded object, which is why it stays in memory. I think.
>>
>> I will update this post when I learn more/figure it out, but until then 
>> if anyone has more thoughts i'm all ears.
>>
>>
>> On Thursday, October 13, 2016 at 1:27:39 PM UTC-7, Roberto Zanotto wrote:
>>>
>>> Forgot to add... from the profile, gob is calling decodeStruct, which 
>>> calls decodeMap, which allocates. So we are looking for structs that 
>>> contain a map that are decoded and never garbage collected (maybe the 
>>> WatheverDevices contain a map and some other goroutine reads the Devices 
>>> form "input" channel and retains them?).
>>>
>>> On Thursday, October 13, 2016 at 10:15:36 PM UTC+2, Roberto Zanotto 
>>> wrote:
>>>>
>>>> I took a quick look at the code. There's the Receive loop, you allocate 
>>>> and decode ReceivedGobs there. As part of the ReceivedGob, a 
>>>> WatheverDevice 
>>>> is also allocated and decoded. Assuming there are no errors in decoding, 
>>>> you do SendResult(Device), which sends the Device to the "input" channel. 
>>>> I 
>>>> seem to understand that you expect the ReceivedGobs to be garbage 
>>>> collected 
>>>> and it seems to me that it should indeed happen. Maybe are the Devices 
>>>> that 
>>>> are filling your memory? Where do the Devices go, after they are sent to 
>>>> "input"?
>>>>
>>>> On Thursday, October 13, 2016 at 7:22:49 PM UTC+2, Morgan Hein wrote:
>>>>>
>>>>> Howdy,
>>>>>
>>>>> I'm struggling here, and hopefully someone can point me in the right 
>>>>> direction.
>>>>>
>>>>>
>>>>> Here's a playground with the code 
>>>>> <https://play.golang.org/p/OQZBSnxXmI> in question. Here's the pprof 
>>>>> with memory usage 
>>>>> <https://dl.dropboxusercontent.com/u/11780/memgraph-huge.pdf?dl=1> 
>>>>> <https://docs.google.com/viewer?url=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F11780%2Fmemgraph-huge.pdf%3Fdl%3D1&embedded=true&chrome=false&dov=1>
>>>>>  
>>>>> <https://docs.google.com/viewer?url=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F11780%2Fmemgraph-huge.pdf%3Fdl%3D1&embedded=true&chrome=false&dov=1>
>>>>>  
>>>>> <https://docs.google.com/viewer?url=https%3A%2F%2Fdl.dropboxusercontent.com%2Fu%2F11780%2Fmemgraph-huge.pdf%3Fdl%3D1&embedded=true&chrome=false&dov=1>
>>>>> .
>>>>>
>>>>>
>>>>> I cannot understand why the memory usage is going up so much. As far 
>>>>> as I can tell, not only am I copying the data structure that is received 
>>>>> in 
>>>>> the Gob, but i'm setting the original value of the ReceivedGob to nil. 
>>>>> Why, 
>>>>> then, does the reflect.mapassign and gob.Decoder continue to increase in 
>>>>> memory?
>>>>>
>>>>> I am either missing something about scope, pointers, or Gob. Any 
>>>>> insights or help would be greatly appreciated.
>>>>>
>>>>> Thanks!
>>>>>
>>>>

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