I have created a Direct3D9 wrapper in Go which uses CGo to interface with the COM objects in C. (https://github.com/gonutz/d3d9)
I would like to get rid of the dependency on a C-compiler under Windows so the user would not have to install MinGW or Cygwin to use DirectX from Go. The problem is that d3d9.dll does not expose C-functions but uses COM. The only function that can be called directly after loading the DLL (with syscall.LoadLibrary("d3d9.dll")) is Direct3DCreate9. This returns a COM object which exposes all functionality as methods. How can I call COM object methods in a DLL from pure Go without CGo? I know of the Go-OLE library (https://github.com/go-ole/go-ole) which states it calls COM interfaces without CGo but I cannot, from the sources, see how I would go about doing the same thing for Direct3D9. A simple example with only the relevant parts would be of great help. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.