Hello Gophers I consider reading and writing lossy fixed-rate textures in formats DXT <https://en.wikipedia.org/wiki/S3_Texture_Compression#DXT4_and_DXT5>, PVRTC <https://en.wikipedia.org/wiki/PVRTC> and ETC1 <https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1>. I will try [1] which support DXT. I haven't found existing packages supporting PVRTC and ETC1.
Before I start any new implementation attempt, maybe you have some advice for me : - existing packages that I may not have heard of ? - would it be easier to start vanilla go code from scratch, or to call existing C libraries using cgo ? Note that my work consists purely in file manipulation, it is currently unrelated with how the GPU will handle the resulting compressed textures. Thanks in advance! Val [1] glimage <https://github.com/spate/glimage> and gla <https://github.com/spate/gla> (2012) -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.