Hi, I'd just like to announce a little project I've just released into alpha. It's a physically based renderer written in Go.
You can install Vermeer via go get github.com/jamiec7919/vermeer There are some example data files available at: https://github.com/jamiec7919/vermeer-example/ And preliminary documentation: http://vermeer.readthedocs.io/en/latest/ Vermeer uses path tracing and a physically based shading system to generate images. Performance is pretty good, although much work on optimization of the ray traversal and intersection code remains. Various useful features are already built in (like depth-of-field and motion blur) with many more planned. I hope someone fancies trying it out - if so let me know how you get on! Jamie p.s. The only output format supported at present is Radiance HDR format, see: http://vermeerlt.com/ for details on a viewer if you don't have one. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.