Thanks  Matt.

After your advice (and some reflection) - i decided to refactor all my code
and keep the matrix in colour.Colour values rather than uint32's.

Am actually happier i did it, as it provides for more neater / more concise
code with better readability.

Interestingly though, when i do a colour swap (without any type casting
happening now) - the colour problem is still there.

In the images below, the letter "RGB" in their respective colours should
have purely swapped colours - but as you can see from the image below, just
reading and writing the same colours produces a visibly different hue on
the red (which has become a pink on the letter G now). There was absolutely
no manipulation of the values that happened, only a swapping... i guess
i'll try to dig into the source for Decode/Reader function (i think that's
where it's happening as when i write the image as a jpg/gif/png - they all
have the colour issue).

Image from:
https://github.com/simran91/monkeysee/blob/master/samples/rgb.png
<http://s.bl-1.com/h/1TJbp0y?url=https://github.com/simran91/monkeysee/blob/master/samples/rgb.png>
 [image: rgb.png]


Image from:
https://github.com/simran91/monkeysee/blob/master/samples/rgb-png-to-png-mod-SwapRGBtoGBR-autogenerated.png
<http://s.bl-1.com/h/1TJbtP0?url=https://github.com/simran91/monkeysee/blob/master/samples/rgb-png-to-png-mod-SwapRGBtoGBR-autogenerated.png>
[image: rgb-png-to-png-mod-SwapRGBtoGBR-autogenerated.png]

thanks for your help though... have really appreciated it.

cheers,

simran.


On Mon, Jul 4, 2016 at 12:26 PM, Matt Harden <matt.har...@gmail.com> wrote:

> I think you're best off not taking the RGBA values and then building a
> color from them. Just take the color you're given and use m.Set(x, y, c) on
> the target image. If you need to modify the color, one way to do that would
> be to create your own object that implements the color.Color interface (the
> RGBA() method) and returns int32 values based on the source color's values.
> For example swapping red & green. Maybe this example will help:
> https://play.golang.org/p/vD1YBLR7nn
>
> On Sun, Jul 3, 2016 at 7:09 PM simran <simrangamb...@gmail.com> wrote:
>
>> Hi Dan,
>>
>> I get a "page not found" on all those four links...
>>
>> cheers,
>>
>> simran.
>>
>> On Mon, Jul 4, 2016 at 10:22 AM, Dan Kortschak <
>> dan.kortsc...@adelaide.edu.au> wrote:
>>
>>> github.com/gonum/matrix/mat64 (soonish to be gonum.org/pkg/matrix/mat64)
>>> is a general purpose matrix library.
>>>
>>> A more specific image maths package is available at
>>> github.com/go-gl/mathgl/mgl{32,64}
>>> <http://github.com/go-gl/mathgl/mgl%7B32,64%7D>.
>>>
>>> On Mon, 2016-07-04 at 10:07 +1000, simran wrote:
>>> > Hi Dan,
>>> >
>>> > I am hoping to find a general matrix library as i want to write my own
>>> > rotation, translation, reflection methods; however, if you do know a
>>> > good
>>> > image library doing these, i'd appreciate it as a reference anyway.
>>> >
>>> > cheers,
>>> >
>>> > simran.
>>>
>>>
>>>
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