No worries, this list is certainly ok for this kind of discussion.
I think the best person to answer your questions (possibly with some of his research papers and PhD thesis) is my colleague Chris GauthierDickey here at the University of Denver. I've cc'ed him since I believe he is not subscribed to gnunet-developers. Christian On 3/10/07, donnar <[EMAIL PROTECTED]> wrote:
Hi, I'm sorry for this more or less 'offtopic' posting, but I couldn't find a better place than to put my question on the GNUnet developers list... I'm currently evaluating the possibility of using p2p networks for the use in 'massively multi-player games (MMGs)'. The requirements are quite different compared to a filesharing application, namely: *Performance (Latency) *Availability *Security (Account thefts) *Scalability (popular games have up to 180k players in one night) (Source: Department of Computer and Information Science, University of Pennsylvania - http://www.ieee-infocom.org/2004/Papers/03_2.PDF ). While there was some research work done round the globe (i.e. China: Network Security Lab, RIIT Tsinghua University - http://security.riit.tsinghua.edu.cn/Freegame/English%20Vesion/freegame.html , Germany: TU Darmstadt - http://www.kom.tu-darmstadt.de/en/research/research-areas/peer-to-peer-networking/overview/p2p-network-games/ ), it seems that nobody was able to solve the problems. May I can ask the GNUnet developers about their opinions and suggestions how to reconcile Performance / Latency and Security at the same time ? To avoid misunderstandings: I'm neither working for a software company, nor I'm involved in another p2p project. Anyway, I would like to point out that network games are big business, especially in Asia. Again, sorry for this 'offtopic' posting, Best regards, Donnar _______________________________________________ GNUnet-developers mailing list GNUnet-developers@gnu.org http://lists.gnu.org/mailman/listinfo/gnunet-developers
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