On 6/5/2017 8:04 AM, Lars Schneider wrote:
On 01 Jun 2017, at 15:33, Ben Peart <peart...@gmail.com> wrote:
On 6/1/2017 8:48 AM, Lars Schneider wrote:
Hi,
we occasionally see "The remote end hung up unexpectedly" (pkt-line.c:265)
on our `git fetch` calls (most noticeably in our automations). I expect
random network glitches to be the cause.
In some places we added a basic retry mechanism and I was wondering
if this could be a useful feature for Git itself.
Having a configurable retry mechanism makes sense especially if it allows
continuing an in-progress download rather than aborting and trying over. I
would make it off by default so that any existing higher level retry mechanism
doesn't trigger a retry storm if the problem isn't a transient network glitch.
Agreed.
Internally we use a tool
(https://github.com/Microsoft/GVFS/tree/master/GVFS/FastFetch) to perform fetch
for our build machines. It has several advantages including retries when
downloading pack files.
That's a "drop-in" replacement for "git fetch"?! I looked a bit through the
"git fetch" code and retry (especially with continuing in-progress downloads)
looks like a bigger change than I expected because of the current "die()
in case of error" implementation.
No, not a drop in replacement. We only use this on build machines which
don't need history so it only pulls down the tip commit on the initial
clone. This is a big win on large repos with a lot of history but not
so great for a developer machines where history may be desired.
It's biggest advantage is that it uses multiple threads to parallelize the
entire fetch and checkout operation from end to end (ie the download happens in
parallel as well as checkout happening in parallel with the download) which
makes it take a fraction of the overall time.
Interesting. Do you observe noticeable speed improvements with fetch delta
updates,
too? This is usually fast enough for us.
Since we have our build machines setup to use it for the clone, we kept
using it for delta updates. When deltas get large (and with thousands
of developers pushing that can happen pretty quickly) it is still a nice
perf win.
The people I work with usually complain that the "clone operation" is slow. The
reason is that they clone over and over again to get a "clean checkout". I try
to explain to them in that case that every machine should clone only once and
that there are way more efficient ways to get a clean checkout.
When time permits, I hope to bring some of these enhancements over into git
itself.
That would be great!
- Lars