I have a problem. I am making flash games but there is a 10 meg limit on the total size of the game I can make. In order to do what I want i need to compress my sprites as much as can be done. I am using PNG files.
I have in the past I have reduced the number of colors and removed the alpha layer and used only one transparent color. What I want to do now is reduce the number of colors like before but also use a alpha layer. This reduction of colors really helps reduce the size of the sprite and after I put it though PingOUT I really get a smaller size. However I want to reduce the number of colors in the alpha layer and keep the color set to RGB. I've been using the index color option and then set it back to RGB color. This works file for the picture but it does nothing to the alpha layer. I have tried using posterize on the alpha layer. It does reduce the total file size but not by much. In the past I have found that postersize does not reduce the number of colors saved in the index. It only makes it look like there are fewer colors. I have tested this much and it does store many colors many of which are the same. I have tried my best to reduce the number of colors in the alpha layer but to no luck. If I could reduce the number of alpha colors I could really make a good looking sprites for my game. File size is a big deal, while at the same time I want to have some sort of alpha layer. Even if it doesn't have all the colors it would have normally. I have been using gimp 2.2. I am getting the new version now. Sorry for the long post. -- Andrew R. Thank you for your time. _______________________________________________ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user