On Monday 24 January 2005 04:17, Ben Christy wrote: > Sven Neumann <sven <at> gimp.org> writes: > > The plug-in is included by default but it can only save MNG and > > doesn't have any code to load the files again. If you are > > creating MNG animations with GIMP, you always need to keep a copy > > in XCF format. > > > > Sven > > If there is a write plug-in then how hard is it to make a read > plug-in? Is it a copyright conflict? > > The source should be available if the plug-in is included with > distribution and all that; logic says all that needs to be done is > change outputs to inputs (of course that would assume that logic > applies here) >
Uhhh...actually it is a bit more complicated than that. MNG is a complex standard. Inside a MNG file there may lie PNG or JPEG image data, the differences from one frame to another may be 'differential' -i.e. only the data of the parts that had changed is stored, or a replacement of the previous image for a new image. The writing plug-in actually performs a rather naive MNG save, saving just a frame sequence (like an anim. GIF). The result is a valid MNG, but the plug-in only deals with a subset of the standard, and reading mng's recorded by other programs would require full suport for the specification. That of course is desirable, and a 'non naive' mng saving would be great. But AFAIK there is no one working oin that in the moment. Regards, JS -><- _______________________________________________ Gimp-user mailing list Gimp-user@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user