> LibGGI: Failed to set mode: 640x480.V640x480.F1.D1x1.[P8/8]
Hmm - the SVGAlib game probably specifically want this mode and no other ...
> the problem is that since my screen is an lcd running a framebuffer,
> the resolution itself cannot be changed, and my resolution is 800x600
> (not to mention i am running in truecolor). now, here's the question:
O.K. - let's first fix the truecolor vs. palette problem. This can be done
with the palemu target. This solution will in the worst case allow you to
play it in a window in XGGI.
The size problem is more difficult. You could try the tile target. It was
designed for the opposite case, but it _might_ work ...
If not, someone should finally attack a generic stretching/rotating target ...
And of course there is the possibility to use the cube3d ... :-).
CU, ANdy
--
Andreas Beck | Email : <[EMAIL PROTECTED]>