Really GGI -might- suit your purpose....
>From what it sounds you can write using OpenGL purely -> for I/O GGI might
be handy. (the DGA or OpenGL target here. I'm not 100% sure DGA works
with current 3Dfx/Banshee X as I haven't tried it in a while but prolly.
OpenGL -can- do it but I don't know if GGI has an OpenGL target yet).
3dfx/banshee : don't really reccommend using Glide. Unless with X 3.3/3.5
-not- with 4.0. But I could be wrong... OpenGL is definitely better.
the DRI drivers really are X-centric and at the moment X is required to
run. (this may not always be true :)
You shouldn't require -anything- special to get GGI working. Under X it
works farely well. using the 3dfx FB driver (in the kernel) is possible
_PROVIDING_ that X is _NOT_ loaded. If one switches out or closes an FB
program while X is loaded on the 3Dfx/banshee, the system _will_ freeze
solid. Hardware crash (3dfx card)
Other than that warning (don't run console graphical programs while X is
running on 3Dfx/banshee), everything should work perfectly without any
changes AFAIK.
Hope that helps :)
G'day, eh? :)
- Teunis who runs pre-4.0 X/3dfx/DRI, GGI, and all on a
3Dfx/Banshee :)
On Fri, 31 Mar 2000, Jason Dagit wrote:
> Hello,
>
> I have a question about GGI and DRI. I have a Voodoo Banshee and the lastest beta
> of X server, so I'm using the drivers from the linux.3dfx.com site to get protected
> acceleration from my video card. I was wondering if there is anything I will need
> to do specail to make GGI work on my system. I'm VERY new to GGI and OpenGl.
>
> All I want to do is use the hardware acceleration I have to make full screen
> programs for X. Bascially I want to exploit my video card to make screen savers.
> If GGI is the wrong approach, then could someone point me towards a better one.
>
> Thank you for your time,
> Jason
>
>