I've just noticed that I have strange display problems with the OpenAmulet test programs when running in 8bpp. (CrossBlit behaves strangely it seems.) I usually run X in 16bpp so I did not notice earlier. I'm currently trying 32bpp... :-) ... it runs well also. Well, it seems these problems occur only in palettized mode. I'll study them. In the meantime, if you want to try OpenAmulet w/ GGI, remember to start your X server in 16bpp or higher. Sorry for the inconvenience, Rodolphe
- Re: OpenAmulet bugs in 8bpp Rodolphe Ortalo
- Re: OpenAmulet bugs in 8bpp Andreas Beck