This is a little off topic, but maybe some of you would be
willing to share your opinions anyway.  I am about to do the
first public release of my GridSlammer game engine.  I am
actually at the point of copying the GPL copyleft statement
to the top of each source file.  The toolkit is currently
source code that link directly into your own project, so the
GPL seemed at first glance appropriate.  I do plan, however,
to turn this thing into a library at some point.

If it starts out as non-library GPL code, will that cause a
problem if I wish to relicense it as LGPL when it converts
into a library?  Do I even want to use the LGPL?  Or do I
want to discourage people from making closed source games
with the library, and thus keep it just GPL anyway?

GPL or LGPL, that is the question.  I hadn't really given
any great thought until now.  What do you all thing?  I'm
on the fence, so I am looking for arguments to sway me one
way or the other.

Thanks in advance,

Thad

P.S. It uses GGI (obligatory on-topic comment)  :-)

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