Ok, from now on lets call all "textures" "pigments" Club Neon wrote: > Jay wrote: > > > I don't know why they do it. I personaly agree, it shouldn't be done. I also think > > bumpmapping shouldn't be done (it should also be done in geomerty), but I guess we > > really couldn't call it a "texture" then :-) Lets start a trend. Lets make up a >name > > for "textures" that doesn't imply the need for this various bull crap above. Lets > > make it basicly mean "picture that is maped on to a 3D solid." Does anybody have a > > word like that? > > I grew up in POV-Ray, it seperated the different parts of the "texture" > into logical divisions, they called the part you are talking about > "pigment". > > -Chris
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Club Neon
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Evan Martin
- Re: GGI game programming Club Neon
- Re: GGI game programming Jon M. Taylor
- Re: GGI game programming Jay
- Re: GGI game programming Jon M. Taylor
- Re: GGI game programming Jay
- Re: GGI game programming Club Neon
- Compression (was Re: GGI game pro... Jay
- Compression (was Re: GGI game pro... Evan Martin
- Re: Compression (was Re: GGI game... Jay
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Christoph Egger
- Re: GGI game programming Andreas Beck
- Re: GGI game programming Andreas Beck
- RE: GGI game programming David Waite
- Re: GGI game programming Christian Reiniger
- Re: GGI game programming Andreas Beck
- Re: GGI game programming becka
