"Jon M. Taylor" <[EMAIL PROTECTED]> writes:
> On Mon, 4 Oct 1999, Club Neon wrote:
>
> > I can feel this falling from the GGI topic very fast...
> >
> > > > I am currently doing research on other ways to extremely compress images
> > > > (which allow for lossless modes), but that will take a while.
> > > Have you investigated wavelets?
> > > As I understand them, they get incredible compression, and the quality
> > loss
> > > isn't very bad.
> >
> > The key part of that sentence is "quality loss", even if it isn't very bad
> > there is still some.
>
> Get used to it, because texture compression in hardware is here to
> stay. People need to get used to machine-independent programming, and one
> aspect of that is that you have to give up pixel-accuracy and lossless
> compression. It is worth it, though, because you gain enormous
> flexibility and portability.
No one can predict the future.
--
Tijs van Bakel, <[EMAIL PROTECTED]>