Umm... man... That is not the job of the graphics rendering library. YOU
have to open the files and tell the graphics library how to display
them. Look for libjpeg and libgif. By the way, jpg is a commpressed
format that does not give you the same result every time you uncompress
it. It gives very good compression, but it doesn't give you the kind of
quality you want for game sprites. PCX is not low quality, it just uses
a 256 color pallete color bitmap insted of a true color bitmap. You
should use ppm, it's the least complicated. (There is also a libppm that
you could use)

> I'm a new Linux game programmer and it seems like
> GGI has the best documentaion available. My question
> is, what graphics format's can GGI use in games. I've
> seen the pcx tutorial, but I think pcx's are very
> low quality, and I was hoping it could also use
> jpg's and such. Thanks for the help and good job
> on the LGDC tutorials.
>
> -----------------------------------------------
> I think Nostadaumas predicted Linux games in store's
> in the year 2001.....
> -----------------------------------------------
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