yes well when it is in portage the file will be updated into the portage
tree automatically. in the meantime you have to download both the ebuild
and the wrapper script, same as for any other new ebuild. Sorry if I
didn't make this clear in the email with the new ebuild.

I don't think its correct for an ebuild to create a script on the fly,
ie embedded in the ebuild itself.


FYI I have found a "games ebuild howto" which may lead me to change how
the ebuild works before committing it to bugzilla and the terrible and
swift swords of the devs...

For example i stored the highscores.dat file (which needs to be writable)
in /usr, whereas you shouldn't have programs writing to /usr, so it
should go in /var somewhere.


On Mon, 29 Aug 2005 12:47:02 -0700
Greg Bengeult wrote:

> 
> Nick Rout wrote:
> 
> >did you have the laby wrapper script
> >in /usr/local/portage/games-roguelike/laby/files  ??
> >
> >I posted the wrapper script with the first version of the ebuild.
> >
> >
> >  
> >
> Nope, I didn't keep a copy of it at the time.  To be considered 
> complete, the ebuild should either include a copy of the wrapper or 
> should create it on the fly.  The user shouldn't have to do anything 
> more than "emerge laby".
> 
> -- 
> gentoo-user@gentoo.org mailing list

-- 
Nick Rout <[EMAIL PROTECTED]>

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