On 20/05/12 12:41, Jesús J. Guerrero Botella wrote:
Just for sake of correctness, what the op wants is called normalization, in the world of sound edition.
Actually, no. That's not what he wants. Normalization simply adjusts to 0db. How loud something sounds however is not a simple matter of what the maximum peak of a waveform is. ReplayGain actually analyzes the music to tell how loud it *sounds*, not how loud it actually is.
For example, you can have audio that was normalized (0db) but doesn't sound as loud as, say, -5db audio, but which has compressed dynamic range.
Normalization makes audio equally loud for hardware. ReplayGain makes audio equally loud for humans. :-)