I feel really stupid. It wasn't the permission, but to get both quake and enemy territory to play , they have to be given direct access to the sound hardware. To do that, you must go to /proc/asound/cardX/pcm0p/ and add the following line to the oss file in this directory. Something like this: echo "q3demo.x86 0 0 direct" >> /proc/asound/card0/pcm0p/oss
I was putting just q3demo, which is actually just a script to call the game, not the program that would use the sound. And that's why it didn't work. Thanks for the help. I'll try to have more attention to this type of details in the future. Thanks again Nick and Mark ;) -- gentoo-user@gentoo.org mailing list