I feel really stupid. It wasn't the permission, but to get both quake
and enemy territory to play , they have to be given direct access to
the sound hardware. To do that, you must go to
/proc/asound/cardX/pcm0p/ and add the following line to the oss file
in this directory. Something like this:
echo "q3demo.x86 0 0 direct" >> /proc/asound/card0/pcm0p/oss

I was putting just q3demo, which is actually just a script to call the
game, not the program that would use the sound. And that's why it
didn't work. Thanks for the help. I'll try to have more attention to
this type of details in the future.

Thanks again Nick and Mark ;)

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