On 28 April 2010 06:35, Walter Dnes <waltd...@waltdnes.org> wrote: > On Tue, Apr 27, 2010 at 11:02:53PM +0100, Mick wrote > >> anything else but native resolution makes images and characters blurred. > > There is one exception to that general rule. If you divide the X and/or > Y dimensions by a whole number, the result may be blocky fonts, but at > least there is no interpolation. For a 1920x1080 screen, dimensions like > > 960x1080 960x540 960x360 > 640x1080 640x540 640x360 > 480x1080 480x540 480x360 > > would involve no interpolation. Of the possibilities listed, the only > sane ones are 960x1080, 960x540, 640x540, 640x360, and 480x360. If you > have a VGA input on the LCD monitor, and if you know the monitor's safe > horizontal and vertical frequency ranges, you can go to a site like > http://xtiming.sourceforge.net/cgi-bin/xtiming.pl or > http://amlc.berlios.de/ and generate custom modelines for the reduced > sizes. You may need "doublescan" for some of the smaller screens.
Hmm, that's all the choice that I have I'm afraid: $ xrandr Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 1920 x 1920 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) LVDS connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 1680x1050 60.0 1400x1050 60.0 1280x1024 59.9 1440x900 59.9 1280x960 59.9 1280x854 59.9 1280x800 59.8 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 640x480 59.4 DisplayPort-0 disconnected (normal left inverted right x axis y axis) Anyway, I'm not the OP and I don't want to hijack the thread ... but thanks all the same Walter. I didn't know about the xtiming page. -- Regards, Mick