Holly Bostick wrote:

>� schreef:
>  
>
>>Hi there,
>>I have just emerged nwn and copied the files needed
>>from my windows partition. However when I run nwn,
>>i get the following error:
>>
>># /opt/nwn/nwn
>>Fatal signal: Segmentation Fault (SDL Parachute
>>Deployed)
>>
>>
>>How do I fix this?
>>Here are the computer's specs:
>>Kernel 2.6.12-mm1 // P4 3.2 gHz // Ati Mobility Radeon
>>9000 // 512 MB RAM // Using KDE 3.4.1 right now.
>>
>>Thanks!!
>>
>>    
>>
>
>NWN can be a bit touchy when it comes to SDL-- that's why it comes with
>its own (1.2.5). The ATI drivers are also a bit touchy-- and since I use
>fglrx and play NWN, I've had a lot of dealings with tweaking it so it
>bloody runs.... although usually it's fine, quite often something isn't.
>
>**DISCLAIMER** All that follows is 1) IME (since I am not a programmer,
>I just try to tie my experience into some kind of framework that makes
>logical sense, rather than that I *know* what's actually happening) and
>2) from memory, as I just borked my skeleton NWN setup (it ran, and
>nwmovies ran as well, but it was only a skeleton install because I had
>not installed any of the expansions, haks, or custom content that would
>constitute a full and complete install on my parcticular system, and I
>hadn't spent any time playing it since it was just a skeleton install).
>
>Also, probably some of this stuff is more required to get nwmovies
>running rather than nwn itself, but since I find the loss of the movies
>ingame rather painful, I consider it part of my default install (i.e.
>nwn is not really working if nwmovies doesn't work, even though I can
>play it). I also refer only to getting the OC (and expansions) running
>single-player, as I don't play online, and know nothing about managing
>or connecting to a server, PW, or any of that.**END DISCLAIMER**
>
>Anyway having disclaimed... afaics, NWN doesn't come with *all* of SDL,
>just the main package. You have to have the rest (at least sdl_mixer and
>sdl_image, I think; possibly more, like sdl_ttf) yourself, and the
>versions you have may conflict with the main SDL library that Bioware
>provides (after 1.2.6, things got really dicey with getting SDL working
>properly on NWN without some manual modification).
>
>Was that the whole error message, btw? IIrc, if the problem is actually
>an SDL conflict, you get more message that mentions the SDL component
>that failed to start properly.
>
>OK, possible solutions...
>
>You can try going to the nwn/lib folder and renaming the *symlink* to
>the bioware SDL package
>
>libSDL-1.2.so.0
>
>to something else (I use libSDL-1.2.so.bioware),
>
>and then creating a new link with the original name, but link it to your
>actual SDL library in /usr/lib (or copy the link that's already in
>/usr/lib to nwn/lib). However, before you do this, you might want to
>re-emerge libSDL as follows:
>
>FEATURES="nostrip" emerge -av (or whatever switches you might want) libSDL
>
>Apparently the common practice of stripping binaries is not something
>that makes NWN happy.
>
>The benefits of this are:
>
>1) You don't have to edit /nwn/nwn , because it still needs to look in
>the ./lib folder for the symlink
>
>2) If you want to go back to the original Bioware-provided SDL, you just
>rename both symlinks (yours to libSDL.so.mine and the one now called
>libSDL-1.2.so.bioware back to libSDL-1.2.so.0)
>
>Alternatively, you can also copy your actual libSDL from /usr/lib to
>nwn/lib (renaming it libSDL-1.2.so.0 after deleting the symlink already
>present); I've had that work for me as well (but not so much with 1.2.7).
>
>Or, of course you can edit /nwn/nwn and remove ./lib from the
>LD_LIBRARY_PATH, as mentioned in the script itself:
>
># If you do not wish to use the SDL library included in the package, remove
># ./lib from LD_LIBRARY_PATH
>export LD_LIBRARY_PATH=./lib:./miles:$LD_LIBRARY_PATH
>
>.. after which, the game will use your installed SDL rather than its own.
>  
>
The above option was the road I took. Here is the newly modified line
in /opt/nwn/nwn:
export LD_LIBRARY_PATH=./miles:$LD_LIBRARY_PATH

I removed "./lib" from the line. I should also replace LD_LIBRARY_PATH
with /usr/lib right? This is how I left it though, as you see above.
I got this error when running /opt/nwn/nwn however:
Fatal Signal: Segmentation Fault (SDL Parachute Deployed)

>The only problem with all this is that if you want to use nwmovies (in
>order to play the movies in-game, which otherwise is not possible),
>neither the Bioware SDL nor the Gentoo seems to work (at least the
>Bioware doesn't seem to work anymore-- it used to, but I think that now
>it's too old in comparison to the current SDL functionality), and you
>have to compile SDL yourself, using the instructions at
>
>http://home.woh.rr.com/nwmovies/nwmovies/nwmovies.README.txt
>
>(main site is http://home.woh.rr.com/nwmovies/nwmovies/ ; they have
>other utilities for NWN as well as instructions on how to get the
>toolset working-- although on that subject, I will say that it worked
>fine with regular Wine once the relevant .exe files were extracted and
>the specified registry entries were imported, and compiling the old
>version of WineX turned out to be a waste of time for me)
>
>and in
>
>nwmovies.README.softmix.txt (in the tarball; these were the instructions
>I used, and the only way it all worked properly).
>
>It's not hard (thank heavens), and the movies thus worked fine for me
>(using the native BinkPlayer that I had emerged, so that I don't have to
>convert the movies) before I (probably) borked my NWN install due to a
>stupid error on my part. So now I will likely reinstall the whole thing
>again, but it *was* working well before I (probably) messed it up (I'm a
>bit afraid to test, honestly, plus busy trying to straighten out other
>stuff).
>
>In any case, in addition to the links previously provided links, you
>might also check out Bioware's forums for the NWN Linux client, where
>(truly unsurprisingly), there are a lot of threads on this if you do a
>search. You have to register your NWN with Bioware to be able to post,
>but you can read the forums without having to do so:
>
>http://nwn.bioware.com/forums/search_results.html?keywords=SDL+parachute&start=978332400&end=1120283999&author=&dev=&sort=date&search_for=any&where=subject&forum=72&type=n&limit=100
>
>I would also suggest that you confirm your 3D hardware acceleration is
>in fact running (is fglrx or MESA running, and do you have direct
>rendering support).
>
>Hope this helps,
>Holly
>  
>
It's a great start! Thanks for your time, Holly!!!
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