-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 On 02/08/2016 01:49 PM, Michał Górny wrote: > On Sun, 7 Feb 2016 04:13:38 -0800 Daniel Campbell <z...@gentoo.org> > wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 >> >> On 02/07/2016 03:09 AM, Michał Górny wrote: >>> On Sun, 7 Feb 2016 11:38:27 +0100 "M.B." <tombo...@sina.cn> >>> wrote: >>> >>>> Hello folks. >>>> >>>> While hacking away on a new ebuild I came across the issue >>>> that games.eclass apparently got banned from future use. The >>>> only references I was able to dig up (apart from helpful >>>> people on IRC), were >>>> https://bugs.gentoo.org/show_bug.cgi?id=566498 (games.eclass: >>>> use of games group needs to be removed wrt 20151011 Council >>>> meeting) and >>>> https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Meeting_Summ ar >>>> >> ies#Games_team_policies_issue >>>> >>>> >> (A mere deprecation notice). >>>> >>>> In contrast, a simple "grep deprec /usr/portage/eclass/" >>>> gives numerous deprecation warnings; just games.eclass is not >>>> among them. >>>> >>>> Please provide some guidance how (community-)developers are >>>> supposed to handle games (in particular wrt games.eclass) in >>>> the future. This also includes usage of >>>> /usr/games/{bin/lib/share} etc. >>> >>> For reference, this is the reference decision: >>> >>> https://projects.gentoo.org/council/meeting-logs/20151213-summary.tx t >>> >>> >>> I'm going to open a bug asking games team how they're going to >>> proceed. >>> >> Please let us know when you do; there are a few Humble Bundle >> games I'd like to bring to the tree and I, too, don't have much >> to go on as far as guidelines beyond our usual. > > I'm sorry for replying this late. The relevant bugs are: > > https://bugs.gentoo.org/show_bug.cgi?id=566498 for games group > https://bugs.gentoo.org/show_bug.cgi?id=574080 for paths > https://bugs.gentoo.org/show_bug.cgi?id=574082 as tracker for both > Thanks for the links. I understand games have been the subject of a lot of 'discussion' on the ML over the past few years. What do you believe to be some of the main blockers to getting more dev participation? From what I gather, a decent portion of us play games on our systems, so it seems reasonable to get more maintainership spread out. There's a lot of user interest too, as Ian pointed out.
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