On Thu, Jan 08, 2015 at 04:26:02AM +0300, Andrew Savchenko wrote:
> On Tue, 6 Jan 2015 17:47:10 -0600 William Hubbs wrote:
> > All,
> > 
> > these packages have been masked in the tree for months - years with no
> > signs of fixes.
> 
> Some of them are binary packages or have no fixes upstream. If
> there are no alternatives in tree for a package, and it works fine
> (despite some bugs or issues), then let it be. If package is
> broken, doesn't compile and upstream is dead, this is a possible
> candidate for removal.
> 
> > # Ulrich Müller <u...@gentoo.org> (15 Jul 2014)
> > # Permanently mask sys-libs/lib-compat and its reverse dependencies,
> > # pending multiple security vulnerabilities and QA issues.
> > # See bugs #515926
> 
> This is just QA.
> 
> > games-fps/rtcw
> 
> Works fine here. While there are possible security issues due to
> 510960, it is perfectly safe to be used in isolated environment
> (e.g. a local game in a separate container).
> 
> > # Chris Gianelloni <wolf3...@gentoo.org> (03 Mar 2008)
> > # Masking due to security bug #194607 and security bug #204067
> > games-fps/doom3
> > games-fps/doom3-cdoom
> > games-fps/doom3-chextrek
> > games-fps/doom3-data
> > games-fps/doom3-demo
> > games-fps/doom3-ducttape
> > games-fps/doom3-eventhorizon
> > games-fps/doom3-hellcampaign
> > games-fps/doom3-inhell
> > games-fps/doom3-lms
> > games-fps/doom3-mitm
> > games-fps/doom3-phantasm
> > games-fps/doom3-roe
> 
> Only doom3 is vulnerable here, other pacakegs s are just deps.
> Both vulnerabilities are remote, so local users (e.g. if someone
> just wants to play original doom3 without multiplayer game) are
> perfectly safe.
> 
> Yet this issue may be fixed: doom3 released source code under GPL-3:
> https://github.com/id-Software/DOOM-3
> Maybe doom3 should be renamed to doom3-bin (if someone needs it for
> whatever reason), and doom3 should be readded as a GPL-3 version.
> Doom3 build from source works great for me.

This would be for the maintainers to decide, but if it is under gpl3
now, I would vote for adding the new version and getting rid of the old
one. I don't see a need to keep a binary proprietary product if the new
one is gpl'd.

This is why I posted this last rites, to get people to look at the
packages. :-)

William

> 
> Security issues are just format string handlings and should be easy
> to fix with source code available, though considering how picky is
> games team for changing network code outside of upstream, I really
> doubt such patches have a chance to come to the tree.
> 
> > # Tavis Ormandy <tav...@gentoo.org> (21 Mar 2006)
> > # masked pending unresolved security issues #127167
> > games-roguelike/slashem
> > 
> > # Tavis Ormandy <tav...@gentoo.org> (21 Mar 2006)
> > # masked pending unresolved security issues #125902
> > games-roguelike/nethack
> > games-util/hearse
> 
> Upstream doesn't consider these issues as bugs at all. This is a
> clash of incompatible permission policies by games team and
> nethack.
>  
> Best regards,
> Andrew Savchenko


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