>>>>> On Tue, 22 Feb 2011, Rich Freeman wrote: >> There's also a "sounds" local flag which generally means "install >> optional sound data". Maybe games-rpg/drascula should use this one >> instead?
> I can vouch that eternal-lands-data uses the sound use flag in the > same way - the only difference it makes is whether it fetches and > installs a bunch of files. > Do we really need two different use flags for code-based sound > support vs file-based sound inclusion? Maybe it's similar enough. So, unify both "audio" and "sounds" with the global "sound" flag? Ulrich