>>>>> On Tue, 22 Feb 2011, Rich Freeman wrote:

>> There's also a "sounds" local flag which generally means "install
>> optional sound data". Maybe games-rpg/drascula should use this one
>> instead?

> I can vouch that eternal-lands-data uses the sound use flag in the
> same way - the only difference it makes is whether it fetches and
> installs a bunch of files.

> Do we really need two different use flags for code-based sound
> support vs file-based sound inclusion?

Maybe it's similar enough. So, unify both "audio" and "sounds" with
the global "sound" flag?

Ulrich

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