On 04/04/2010 12:48 AM, Sebastian Pipping wrote:
> On 04/03/10 21:00, Jesus Rivero (Neurogeek) wrote:
>>    Maybe if we could find the way to make the knowledge found in
>> quizzes be more "exciting" to new devs, then we could still have a
>> strong recruitment process without the burden of completing the
>> quizzes. So, what I propose is to transform the "quizzes" part of the
>> process into a list of tasks the prospect should complete in order to
>> gain the necessary ability to "pass". This ability could be measured
>> in points or just by task completed.
> 
> Nice idea!
> 
> 
>>    This doesn't address them either. But I really don't think this is
>> the main issue that causes the problem :) So I guess these questions
>> could remain in one "easy" quiz.
> 
> While you mention the non-technical part: I imagine a gain out of moving
> that part to the very end of recruiting: to when people know they almost
> made it.  Especially putting up these questions first, turns some people
> away too: The problem is they get the wrong impression that being will
> be about these boring things later on, but it isn't.
> 
> Betelgeuse, what do you think?
> 

Mentors can already suggest their students to do them in reverse order.
As always patches to separate technical and organizational stuff to
their own quizzes are accepted. My time on recruiting is quite maxed out
already. Doing this means just not fixing the quizzes but bringing all
the recruiting documentation up2date.

Regards,
Petteri

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