On Freitag, 9. November 2007, Petteri Räty wrote:
> What if I want to use EAPI=1 features in an eclass? So if we for example
> we have an ebuild using EAPI=2 and then it inherits and eclass that sets
> EAPI=1 for slot deps.

You check which EAPI the ebuild sets, then either continue or die. Handling 
depends a bit upon, if EAPI should always be downwards compatible. Ideally 
only unset EAPI (for trivial ebuilds) and same EAPI would be allowed 
combinations, as this would simplify doing incompatible upgrades.


Carsten

Attachment: signature.asc
Description: This is a digitally signed message part.

Reply via email to