On Freitag, 9. November 2007, Petteri Räty wrote: > What if I want to use EAPI=1 features in an eclass? So if we for example > we have an ebuild using EAPI=2 and then it inherits and eclass that sets > EAPI=1 for slot deps.
You check which EAPI the ebuild sets, then either continue or die. Handling depends a bit upon, if EAPI should always be downwards compatible. Ideally only unset EAPI (for trivial ebuilds) and same EAPI would be allowed combinations, as this would simplify doing incompatible upgrades. Carsten
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