On Mon, 2006-10-09 at 19:50 -0400, Caleb Cushing wrote:
> from the ones that are on the mirrors. so what is the hangup? I doubt
> it's storage space and  bandwidth.

Uhh... it *is* storage space.

In fact, the space usage on our donated mirrors is one of the primary
motivators to have us decrease our space requirements, especially as
things seem to be increasing in size all on their own every release.

Not only that, but there's also the time required to build things and
test them.  The Universal CD has always been the one thing that was the
hardest to get tested.  With the amount and quality of testing that
we're receiving, we simply have to cut certain things.  No amount of
complaining will change this.  The only thing that will change it is for
us to get more *quality* testers.  We had 35+ "Release Testers" for
2006.1, of which, about 7 were providing quality feedback.  I don't know
if the rest even tested anything.

What it all boils down to is would you rather have a wide range of
shoddy release materials that may or may not work between different
releases, but "supports" all of the insane combinations of things you
would want to do, or would you rather have a few high quality release
materials that are well-tested?  Release Engineering has decided that
higher quality media is better than lots of diverse low-quality media,
and nobody is going to convince us otherwise.

-- 
Chris Gianelloni
Release Engineering Strategic Lead
Alpha/AMD64/x86 Architecture Teams
Games Developer/Council Member/Foundation Trustee
Gentoo Foundation

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