On Mon, 2006-10-09 at 19:50 -0400, Caleb Cushing wrote: > from the ones that are on the mirrors. so what is the hangup? I doubt > it's storage space and bandwidth.
Uhh... it *is* storage space. In fact, the space usage on our donated mirrors is one of the primary motivators to have us decrease our space requirements, especially as things seem to be increasing in size all on their own every release. Not only that, but there's also the time required to build things and test them. The Universal CD has always been the one thing that was the hardest to get tested. With the amount and quality of testing that we're receiving, we simply have to cut certain things. No amount of complaining will change this. The only thing that will change it is for us to get more *quality* testers. We had 35+ "Release Testers" for 2006.1, of which, about 7 were providing quality feedback. I don't know if the rest even tested anything. What it all boils down to is would you rather have a wide range of shoddy release materials that may or may not work between different releases, but "supports" all of the insane combinations of things you would want to do, or would you rather have a few high quality release materials that are well-tested? Release Engineering has decided that higher quality media is better than lots of diverse low-quality media, and nobody is going to convince us otherwise. -- Chris Gianelloni Release Engineering Strategic Lead Alpha/AMD64/x86 Architecture Teams Games Developer/Council Member/Foundation Trustee Gentoo Foundation
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