mr_bones_    15/01/06 09:27:01

  Added:                01-use-system-wavpack.patch
                        02-fixed-wavpack-sound-loading.patch
                        05-cc-cflags.patch 03-use-system-pnglite.patch
                        04-dedicated.patch
  Log:
  version bump
  
  (Portage version: 2.2.14/cvs/Linux x86_64, unsigned Manifest commit)

Revision  Changes    Path
1.1                  
games-action/teeworlds/files/0.6.3/01-use-system-wavpack.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/01-use-system-wavpack.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/01-use-system-wavpack.patch?rev=1.1&content-type=text/plain

Index: 01-use-system-wavpack.patch
===================================================================
commit 7202b142891ee10771af9f1f3063664d75a38bbc
Author: hasufell <hasuf...@gentoo.org>
Date:   Thu Sep 5 12:28:30 2013 +0200

    Use system wavpack. Based on patch from Gentoo Bugzilla
    
    From: Azamat H. Hackimov <azamat.hacki...@gmail.com>
    
    https://bugs.gentoo.org/show_bug.cgi?id=363395

diff --git a/bam.lua b/bam.lua
index 11ac7b9..35c1d8d 100644
--- a/bam.lua
+++ b/bam.lua
@@ -11,6 +11,7 @@ config:Add(OptTestCompileC("stackprotector", "int 
main(){return 0;}", "-fstack-p
 config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", 
"-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
 config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
 config:Add(OptLibrary("zlib", "zlib.h", false))
+config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false))
 config:Add(SDL.OptFind("sdl", true))
 config:Add(FreeType.OptFind("freetype", true))
 config:Finalize("config.lua")
@@ -187,7 +188,7 @@ function build(settings)
        end
 
        -- compile zlib if needed
-       if config.zlib.value == 1 then
+       if config.zlib.value == true then
                settings.link.libs:Add("z")
                if config.zlib.include_path then
                        settings.cc.includes:Add(config.zlib.include_path)
@@ -198,8 +199,18 @@ function build(settings)
                settings.cc.includes:Add("src/engine/external/zlib")
        end
 
+       if config.wavpack.value == true then
+               settings.link.libs:Add("wavpack")
+               if config.wavpack.include_path then
+                       settings.cc.includes:Add(config.wavpack.include_path)
+               end
+               wavpack = {}
+       else
+               wavpack = Compile(settings, 
Collect("src/engine/external/wavpack/*.c"))
+               settings.cc.includes:Add("src/engine/external/") --The header 
is wavpack/wavpack.h so include the external folder
+       end
+
        -- build the small libraries
-       wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
        pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
 
        -- build game components
diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
index 343fa2e..e32cac9 100644
--- a/src/engine/client/sound.cpp
+++ b/src/engine/client/sound.cpp
@@ -13,7 +13,7 @@
 #include "sound.h"
 
 extern "C" { // wavpack
-       #include <engine/external/wavpack/wavpack.h>
+       #include <wavpack/wavpack.h>
 }
 #include <math.h>
 
@@ -351,19 +351,25 @@ int CSound::LoadWV(const char *pFilename)
        if(!m_pStorage)
                return -1;
 
+       #ifndef WAVPACK_H
        ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, 
IStorage::TYPE_ALL);
        if(!ms_File)
        {
                dbg_msg("sound/wv", "failed to open file. filename='%s'", 
pFilename);
                return -1;
        }
+       #endif
 
        SampleID = AllocID();
        if(SampleID < 0)
                return -1;
        pSample = &m_aSamples[SampleID];
 
+       #ifndef WAVPACK_H
        pContext = WavpackOpenFileInput(ReadData, aError);
+       #else
+       pContext = WavpackOpenFileInput(pFilename, aError, 0, 0);
+       #endif
        if (pContext)
        {
                int m_aSamples = WavpackGetNumSamples(pContext);
@@ -419,8 +425,10 @@ int CSound::LoadWV(const char *pFilename)
                dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
        }
 
+       #ifndef WAVPACK_H
        io_close(ms_File);
        ms_File = NULL;
+       #endif
 
        if(g_Config.m_Debug)
                dbg_msg("sound/wv", "loaded %s", pFilename);



1.1                  
games-action/teeworlds/files/0.6.3/02-fixed-wavpack-sound-loading.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/02-fixed-wavpack-sound-loading.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/02-fixed-wavpack-sound-loading.patch?rev=1.1&content-type=text/plain

Index: 02-fixed-wavpack-sound-loading.patch
===================================================================
commit b96981f5f23b4269108afb465f29a23abbd32ae2
Author: hasufell <hasuf...@gentoo.org>
Date:   Thu Sep 5 12:31:19 2013 +0200

    Fixing wavpack sound loading. Based on Gentoo Bugzilla
    
    From: Azamat H. Hackimov <azamat.hacki...@gmail.com>
    
    https://bugs.gentoo.org/show_bug.cgi?id=363395

diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp
index e32cac9..2a4c653 100644
--- a/src/engine/client/sound.cpp
+++ b/src/engine/client/sound.cpp
@@ -51,6 +51,55 @@ struct CVoice
        int m_X, m_Y;
 } ;
 
+#ifdef WAVPACK_H
+static int32_t ReadBytes(void *pFile, void *pBuffer, int32_t Size)
+{
+       return (int32_t)io_read((IOHANDLE)pFile, pBuffer, Size);
+}
+static uint32_t GetPos(void *pFile)
+{
+       return (uint32_t)io_tell((IOHANDLE)pFile);
+}
+static int SetPosAbs(void *pFile, uint32_t Offset)
+{
+       return io_seek((IOHANDLE)pFile, Offset, IOSEEK_START);
+}
+static int SetPosRel(void *pFile, int32_t Offset, int Mode)
+{
+       switch(Mode)
+       {
+       case SEEK_SET:
+               Mode = IOSEEK_START;
+               break;
+       case SEEK_CUR:
+               Mode = IOSEEK_CUR;
+               break;
+       case SEEK_END:
+               Mode = IOSEEK_END;
+       }
+       return io_seek((IOHANDLE)pFile, Offset, Mode);
+}
+
+//TODO: Fix if 'real' functionality is needed by the wavpack header
+static int PushBackByte(void *pFile, int Char)
+{
+       return io_seek((IOHANDLE)pFile, -1, IOSEEK_CUR);
+}
+static uint32_t GetLength(void *pFile)
+{
+       return (uint32_t)io_length((IOHANDLE)pFile);
+}
+// Essentially assuming this to always be true, should fix if this isn't the 
case
+static int CanSeek(void *pFile)
+{
+       return pFile != NULL;
+}
+static WavpackStreamReader CWavpackReader  = {
+    ReadBytes, GetPos, SetPosAbs, SetPosRel, PushBackByte, GetLength, CanSeek, 0
+};
+#endif
+
+
 static CSample m_aSamples[NUM_SAMPLES] = { {0} };
 static CVoice m_aVoices[NUM_VOICES] = { {0} };
 static CChannel m_aChannels[NUM_CHANNELS] = { {255, 0} };
@@ -351,14 +400,12 @@ int CSound::LoadWV(const char *pFilename)
        if(!m_pStorage)
                return -1;
 
-       #ifndef WAVPACK_H
        ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, 
IStorage::TYPE_ALL);
        if(!ms_File)
        {
                dbg_msg("sound/wv", "failed to open file. filename='%s'", 
pFilename);
                return -1;
        }
-       #endif
 
        SampleID = AllocID();
        if(SampleID < 0)
@@ -368,7 +415,7 @@ int CSound::LoadWV(const char *pFilename)
        #ifndef WAVPACK_H
        pContext = WavpackOpenFileInput(ReadData, aError);
        #else
-       pContext = WavpackOpenFileInput(pFilename, aError, 0, 0);
+       pContext = WavpackOpenFileInputEx(&CWavpackReader, ms_File, 0, aError, 
0, 0);
        #endif
        if (pContext)
        {
@@ -422,13 +469,11 @@ int CSound::LoadWV(const char *pFilename)
        }
        else
        {
-               dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
+               dbg_msg("sound/wv", "failed to open '%s': %s", pFilename, 
aError);
        }
 
-       #ifndef WAVPACK_H
        io_close(ms_File);
        ms_File = NULL;
-       #endif
 
        if(g_Config.m_Debug)
                dbg_msg("sound/wv", "loaded %s", pFilename);



1.1                  games-action/teeworlds/files/0.6.3/05-cc-cflags.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/05-cc-cflags.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/05-cc-cflags.patch?rev=1.1&content-type=text/plain

Index: 05-cc-cflags.patch
===================================================================
From: Julian Ospald <hasuf...@gentoo.org>
Date: Sun Sep  8 12:25:19 UTC 2013
Subject: respect our gentoo settings

        this has to be at this place or later
        otherwise some of our settings would be overwritten

--- a/bam.lua
+++ b/bam.lua
@@ -168,6 +168,8 @@
        -- set some platform specific settings
        settings.cc.includes:Add("src")
 
+       dofile("gentoo.lua") addSettings(settings)
+
        if family == "unix" then
                if platform == "macosx" then
                        settings.link.frameworks:Add("Carbon")



1.1                  
games-action/teeworlds/files/0.6.3/03-use-system-pnglite.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/03-use-system-pnglite.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/03-use-system-pnglite.patch?rev=1.1&content-type=text/plain

Index: 03-use-system-pnglite.patch
===================================================================
commit 291a375000ac8d9cd5548a863ea6b49c46cfb1bb
Author: hasufell <hasuf...@gentoo.org>
Date:   Thu Sep 5 12:36:53 2013 +0200

    Use system pnglite. Based on Gentoo Bugzilla
    
    From: Azamat H. Hackimov <azamat.hacki...@gmail.com>
    
    https://bugs.gentoo.org/show_bug.cgi?id=363395

diff --git a/bam.lua b/bam.lua
index 35c1d8d..7902a2c 100644
--- a/bam.lua
+++ b/bam.lua
@@ -11,6 +11,7 @@ config:Add(OptTestCompileC("stackprotector", "int 
main(){return 0;}", "-fstack-p
 config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", 
"-mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"))
 config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc"))
 config:Add(OptLibrary("zlib", "zlib.h", false))
+config:Add(OptLibrary("pnglite", "pnglite.h", false))
 config:Add(OptLibrary("wavpack", "wavpack/wavpack.h", false))
 config:Add(SDL.OptFind("sdl", true))
 config:Add(FreeType.OptFind("freetype", true))
@@ -199,26 +200,34 @@ function build(settings)
                settings.cc.includes:Add("src/engine/external/zlib")
        end
 
+       -- build game components
+       engine_settings = settings:Copy()
+       server_settings = engine_settings:Copy()
+       client_settings = engine_settings:Copy()
+       launcher_settings = engine_settings:Copy()
+
+       if config.pnglite.value == true then
+               client_settings.link.libs:Add("pnglite")
+               if config.pnglite.include_path then
+                       
client_settings.cc.includes:Add(config.pnglite.include_path)
+               end
+               pnglite = {}
+       else
+               pnglite = Compile(settings, 
Collect("src/engine/external/pnglite/*.c"))
+               client_settings.cc.includes:Add("src/engine/external/pnglite")
+       end
+
        if config.wavpack.value == true then
-               settings.link.libs:Add("wavpack")
+               client_settings.link.libs:Add("wavpack")
                if config.wavpack.include_path then
-                       settings.cc.includes:Add(config.wavpack.include_path)
+                       
client_settings.cc.includes:Add(config.wavpack.include_path)
                end
                wavpack = {}
        else
                wavpack = Compile(settings, 
Collect("src/engine/external/wavpack/*.c"))
-               settings.cc.includes:Add("src/engine/external/") --The header 
is wavpack/wavpack.h so include the external folder
+               client_settings.cc.includes:Add("src/engine/external/") --The 
header is wavpack/wavpack.h so include the external folder
        end
 
-       -- build the small libraries
-       pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
-
-       -- build game components
-       engine_settings = settings:Copy()
-       server_settings = engine_settings:Copy()
-       client_settings = engine_settings:Copy()
-       launcher_settings = engine_settings:Copy()
-
        if family == "unix" then
                if platform == "macosx" then
                        client_settings.link.frameworks:Add("OpenGL")
diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp
index 2e8a855..97e4fd7 100644
--- a/src/engine/client/graphics.cpp
+++ b/src/engine/client/graphics.cpp
@@ -9,7 +9,7 @@
 #include "SDL_opengl.h"
 
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 #include <engine/shared/config.h>
 #include <engine/graphics.h>
diff --git a/src/engine/client/graphics_threaded.cpp 
b/src/engine/client/graphics_threaded.cpp
index e34b725..60246d1 100644
--- a/src/engine/client/graphics_threaded.cpp
+++ b/src/engine/client/graphics_threaded.cpp
@@ -6,7 +6,7 @@
 #include <base/tl/threading.h>
 
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 #include <engine/shared/config.h>
 #include <engine/graphics.h>
diff --git a/src/tools/dilate.cpp b/src/tools/dilate.cpp
index 55094a5..42a5b83 100644
--- a/src/tools/dilate.cpp
+++ b/src/tools/dilate.cpp
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/system.h>
 #include <base/math.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff --git a/src/tools/tileset_borderadd.cpp b/src/tools/tileset_borderadd.cpp
index 25e2fa5..88f760a 100644
--- a/src/tools/tileset_borderadd.cpp
+++ b/src/tools/tileset_borderadd.cpp
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff --git a/src/tools/tileset_borderfix.cpp b/src/tools/tileset_borderfix.cpp
index 0facb9a..ab36292 100644
--- a/src/tools/tileset_borderfix.cpp
+++ b/src/tools/tileset_borderfix.cpp
@@ -1,7 +1,7 @@
 /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for 
more information. */
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff --git a/src/tools/tileset_borderrem.cpp b/src/tools/tileset_borderrem.cpp
index d604ecb..8673e41 100644
--- a/src/tools/tileset_borderrem.cpp
+++ b/src/tools/tileset_borderrem.cpp
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {
diff --git a/src/tools/tileset_borderset.cpp b/src/tools/tileset_borderset.cpp
index 8b3e299..c762ee2 100644
--- a/src/tools/tileset_borderset.cpp
+++ b/src/tools/tileset_borderset.cpp
@@ -2,7 +2,7 @@
 /* If you are missing that file, acquire a complete release at teeworlds.com.  
              */
 #include <base/math.h>
 #include <base/system.h>
-#include <engine/external/pnglite/pnglite.h>
+#include <pnglite.h>
 
 typedef struct
 {



1.1                  games-action/teeworlds/files/0.6.3/04-dedicated.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/04-dedicated.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-action/teeworlds/files/0.6.3/04-dedicated.patch?rev=1.1&content-type=text/plain

Index: 04-dedicated.patch
===================================================================
From: Julian Ospald <hasuf...@gentoo.org>
Date: Sun Sep  8 11:05:26 UTC 2013
Subject: fix DATADIR detection for minimal setups

--- a/src/engine/shared/storage.cpp
+++ b/src/engine/shared/storage.cpp
@@ -208,7 +208,7 @@
                        for (i = 0; i < DirsCount; i++)
                        {
                                char aBuf[128];
-                               str_format(aBuf, sizeof(aBuf), "%s/mapres", 
aDirs[i]);
+                               str_format(aBuf, sizeof(aBuf), "%s/maps", 
aDirs[i]);
                                if(fs_is_dir(aBuf))
                                {
                                        str_copy(m_aDatadir, aDirs[i], 
sizeof(m_aDatadir));




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