commit:     be8ea9c05d2bca27a74b074ba4872cc3eaef13ab
Author:     Mario Kicherer <dev <AT> kicherer <DOT> org>
AuthorDate: Thu Jan  1 20:18:19 2015 +0000
Commit:     Mario Kicherer <dev <AT> kicherer <DOT> org>
CommitDate: Thu Jan  1 20:18:19 2015 +0000
URL:        
http://sources.gentoo.org/gitweb/?p=proj/gamerlay.git;a=commit;h=be8ea9c0

[games-util/steam-launcher] added missing patch

---
 .../files/steam-fix-ld-library-path.patch           | 21 +++++++++++++++++++++
 1 file changed, 21 insertions(+)

diff --git a/games-util/steam-launcher/files/steam-fix-ld-library-path.patch 
b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch
new file mode 100644
index 0000000..c98ef77
--- /dev/null
+++ b/games-util/steam-launcher/files/steam-fix-ld-library-path.patch
@@ -0,0 +1,21 @@
+--- steam      2015-01-01 19:14:52.312377741 +0100
++++ steam_new  2015-01-01 19:13:59.023702762 +0100
+@@ -17,6 +17,18 @@
+ # Set up domain for script localization
+ export TEXTDOMAIN=steam
+ 
++# Steam appends /usr/lib32 to LD_LIBRARY_PATH. We need to make sure that
++# OpenGL implementation dir goes before that, so we need to append it
++# to user's LD_LIBRARY_PATH ourselves. But that's needed only with
++# the new eselect-opengl that uses 000opengl file.
++if [ -f /etc/env.d/000opengl ]; then
++    . /etc/env.d/000opengl
++    # Append only when LDPATH is non-empty -- i.e. using nvidia or ati.
++    if [ -n "${LDPATH}" ]; then
++        export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}${LD_LIBRARY_PATH+:}${LDPATH}
++    fi
++fi
++
+ function show_message()
+ {
+       style=$1

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