commit:     30e42e006de0ed846f432f35b903962bbed65cb0
Author:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
AuthorDate: Thu Jul 22 20:32:06 2021 +0000
Commit:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
CommitDate: Fri Jul 23 00:46:42 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=30e42e00

games-fps/quakeforge: re-indent metadata, strip trailing whitespaces

Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>

 games-fps/quakeforge/metadata.xml | 40 +++++++++++++++++++--------------------
 1 file changed, 20 insertions(+), 20 deletions(-)

diff --git a/games-fps/quakeforge/metadata.xml 
b/games-fps/quakeforge/metadata.xml
index a5c31dd9bfe..4cd16f1f610 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -6,29 +6,29 @@
                <name>Gentoo Games Project</name>
        </maintainer>
        <longdescription>
-QuakeForge is a 3D graphics game engine based on id Software's legendary 
-Quake and QuakeWorld game engine. Our purpose? To improve the state of 
-the game by improving the engine and making it accessable to the largest 
-number of players we can.
+               QuakeForge is a 3D graphics game engine based on id Software's 
legendary
+               Quake and QuakeWorld game engine. Our purpose? To improve the 
state of
+               the game by improving the engine and making it accessable to 
the largest
+               number of players we can.
 
-Arguably the single most important issue on the minds of players today 
-is the rampant cheating which is currently happening on many of the 
-larger servers. It's a serious problem and it really makes a good game 
-hard to find. We're working hard to fix these problems at the engine 
-level.
+               Arguably the single most important issue on the minds of 
players today
+               is the rampant cheating which is currently happening on many of 
the
+               larger servers. It's a serious problem and it really makes a 
good game
+               hard to find. We're working hard to fix these problems at the 
engine
+               level.
 
-But what good is that if you have to have a copy of our client and the 
-server has to run our server? There are other projects out there and 
-some of them have very unique qualities. QuakeForge is cooperating with 
-QSG, a group comprised of representatives from nearly every known Quake 
-source project to ensure that our clients and servers run with other 
-clients and servers just fine. We have all agreed to implement any 
-effective cheat prevention methods.
+               But what good is that if you have to have a copy of our client 
and the
+               server has to run our server? There are other projects out 
there and
+               some of them have very unique qualities. QuakeForge is 
cooperating with
+               QSG, a group comprised of representatives from nearly every 
known Quake
+               source project to ensure that our clients and servers run with 
other
+               clients and servers just fine. We have all agreed to implement 
any
+               effective cheat prevention methods.
 
-Other things we're doing include merging the two code trees, adding 
-features, and improving the OpenGL renderer. And QuakeForge is still the 
-most portable source tree based on the id Software code.
-</longdescription>
+               Other things we're doing include merging the two code trees, 
adding
+               features, and improving the OpenGL renderer. And QuakeForge is 
still the
+               most portable source tree based on the id Software code.
+       </longdescription>
        <use>
                <flag name="client">Build Normal and QuakeWorld clients 
alongside the servers</flag>
                <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for 
midi support</flag>

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