commit: 30e42e006de0ed846f432f35b903962bbed65cb0
Author: Ionen Wolkens <ionen <AT> gentoo <DOT> org>
AuthorDate: Thu Jul 22 20:32:06 2021 +0000
Commit: Ionen Wolkens <ionen <AT> gentoo <DOT> org>
CommitDate: Fri Jul 23 00:46:42 2021 +0000
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=30e42e00
games-fps/quakeforge: re-indent metadata, strip trailing whitespaces
Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>
games-fps/quakeforge/metadata.xml | 40 +++++++++++++++++++--------------------
1 file changed, 20 insertions(+), 20 deletions(-)
diff --git a/games-fps/quakeforge/metadata.xml
b/games-fps/quakeforge/metadata.xml
index a5c31dd9bfe..4cd16f1f610 100644
--- a/games-fps/quakeforge/metadata.xml
+++ b/games-fps/quakeforge/metadata.xml
@@ -6,29 +6,29 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-QuakeForge is a 3D graphics game engine based on id Software's legendary
-Quake and QuakeWorld game engine. Our purpose? To improve the state of
-the game by improving the engine and making it accessable to the largest
-number of players we can.
+ QuakeForge is a 3D graphics game engine based on id Software's
legendary
+ Quake and QuakeWorld game engine. Our purpose? To improve the
state of
+ the game by improving the engine and making it accessable to
the largest
+ number of players we can.
-Arguably the single most important issue on the minds of players today
-is the rampant cheating which is currently happening on many of the
-larger servers. It's a serious problem and it really makes a good game
-hard to find. We're working hard to fix these problems at the engine
-level.
+ Arguably the single most important issue on the minds of
players today
+ is the rampant cheating which is currently happening on many of
the
+ larger servers. It's a serious problem and it really makes a
good game
+ hard to find. We're working hard to fix these problems at the
engine
+ level.
-But what good is that if you have to have a copy of our client and the
-server has to run our server? There are other projects out there and
-some of them have very unique qualities. QuakeForge is cooperating with
-QSG, a group comprised of representatives from nearly every known Quake
-source project to ensure that our clients and servers run with other
-clients and servers just fine. We have all agreed to implement any
-effective cheat prevention methods.
+ But what good is that if you have to have a copy of our client
and the
+ server has to run our server? There are other projects out
there and
+ some of them have very unique qualities. QuakeForge is
cooperating with
+ QSG, a group comprised of representatives from nearly every
known Quake
+ source project to ensure that our clients and servers run with
other
+ clients and servers just fine. We have all agreed to implement
any
+ effective cheat prevention methods.
-Other things we're doing include merging the two code trees, adding
-features, and improving the OpenGL renderer. And QuakeForge is still the
-most portable source tree based on the id Software code.
-</longdescription>
+ Other things we're doing include merging the two code trees,
adding
+ features, and improving the OpenGL renderer. And QuakeForge is
still the
+ most portable source tree based on the id Software code.
+ </longdescription>
<use>
<flag name="client">Build Normal and QuakeWorld clients
alongside the servers</flag>
<flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for
midi support</flag>