commit: f40942c834179eb5c310b1be9029e2b88177ad9c
Author: Azamat H. Hackimov <azamat.hackimov <AT> gmail <DOT> com>
AuthorDate: Fri Feb 7 20:04:23 2020 +0000
Commit: Azamat H. Hackimov <winterheart <AT> gentoo <DOT> ru>
CommitDate: Fri Feb 7 20:08:25 2020 +0000
URL: https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=f40942c8
games-action/zlock: remove package
Sources unavailable, deprecated
Signed-off-by: Azamat H. Hackimov <azamat.hackimov <AT> gmail.com>
games-action/zlock/files/zlock-0.20-fixes.diff | 162 -----------------
games-action/zlock/files/zlock-0.20-homedir.diff | 87 ---------
games-action/zlock/files/zlock-0.20-imports.diff | 209 ----------------------
games-action/zlock/files/zlock-0.20-makefile.diff | 29 ---
games-action/zlock/metadata.xml | 8 -
games-action/zlock/zlock-0.20.ebuild | 59 ------
6 files changed, 554 deletions(-)
diff --git a/games-action/zlock/files/zlock-0.20-fixes.diff
b/games-action/zlock/files/zlock-0.20-fixes.diff
deleted file mode 100644
index 8db06ff..0000000
--- a/games-action/zlock/files/zlock-0.20-fixes.diff
+++ /dev/null
@@ -1,162 +0,0 @@
-diff -Naur z-lock/src/bulletcommand.d z-lock-gentoo/src/bulletcommand.d
---- z-lock/src/bulletcommand.d 2006-09-08 19:28:18.000000000 +0200
-+++ z-lock-gentoo/src/bulletcommand.d 2007-10-10 19:40:03.000000000 +0200
-@@ -36,7 +36,7 @@
-
- buf.length = 256;
- buf = fname ~ "\0";
-- parser[bank] = BulletMLParserTinyXML_new(buf);
-+ parser[bank] = BulletMLParserTinyXML_new(buf.ptr);
- if(parser[bank]) BulletMLParserTinyXML_parse(parser[bank]);
- buf.length = 0;
- }
-@@ -170,7 +170,8 @@
- if(eid != -1){
- TskBuf[eid].parent = BulletCommand.now.id;
- d = (d <= 180.0f ? d : -(360.0f - d));
-- d = d / ROTVAL;
-+ d = d / ROTVAL;
-+ TskBuf[eid].roll = 0;
- TskBuf[eid].bullet_speed = s;
- TskBuf[eid].bullet_direction = d;
- TskBuf[eid].bullet_velx = (sin(d) * (-s *
VEL_SDM_SS_RATIO));
-diff -Naur z-lock/src/luminous.d z-lock-gentoo/src/luminous.d
---- z-lock/src/luminous.d 2006-09-07 18:13:08.000000000 +0200
-+++ z-lock-gentoo/src/luminous.d 2007-10-10 19:40:44.000000000 +0200
-@@ -7,7 +7,7 @@
- */
-
- private import std.math;
--private import std.string;
-+private import std.c.string;
- private import opengl;
- private import util_sdl;
- private import task;
-@@ -68,11 +68,11 @@
-
- static void makeLuminousTexture()
- {
-- uint *data = td;
-+ uint *data = td.ptr;
- int i;
-
- td[0..length] = 0;
-- //memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 *
uint.sizeof);
-+ memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 *
uint.sizeof);
- glGenTextures(1, &luminousTexture);
- glBindTexture(GL_TEXTURE_2D, luminousTexture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, luminousTextureWidth,
luminousTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-diff -Naur z-lock/src/main.d z-lock-gentoo/src/main.d
---- z-lock/src/main.d 2005-12-03 14:53:36.000000000 +0100
-+++ z-lock-gentoo/src/main.d 2007-09-26 20:22:34.000000000 +0200
-@@ -6,13 +6,12 @@
- 2003/11/28 jumpei isshiki
- */
-
--private import std.c.windows.windows;
-+//private import std.c.windows.windows;
- private import std.stdio;
- private import std.string;
- private import std.random;
- private import SDL;
- private import opengl;
--private import reflection;
- private import util_sdl;
- private import util_glbf;
- private import util_pad;
-@@ -64,8 +63,8 @@
- str_buf[i] = lpCmdLine[i];
- }
- split_buf = split(str_buf);
-- if(split_buf[0].length > 1)
Reflection.init(split_buf[0]);
-- else
Reflection.init("main.exe");
-+// if(split_buf[0].length > 1)
Reflection.init(split_buf[0]);
-+// else
Reflection.init("main.exe");
- }
-
- try{
-@@ -83,7 +82,7 @@
- }else{
- int main(char[][] argv)
- {
-- Reflection.init(argv[argv.length-1]);
-+// Reflection.init(argv[argv.length-1]);
- return boot();
- }
- }
-@@ -154,7 +153,7 @@
- setTSK(GROUP_00,&TSKgctrl);
-
- while(game_exec){
-- SDL_PollEvent(&event);
-+ SDL_PollEvent (&event);
- getPAD();
- if((game_exec == 1 && (trgs & PAD_BUTTON9)) || event.type ==
SDL_QUIT){
- game_exec = 0;
-@@ -238,7 +237,7 @@
- {
- int prev;
-
-- ship_level = 0.0f;
-+// ship_level = 0.0f;
-
- if(TskBuf[ship_id].tskid != 0 && TskBuf[ship_id].fp_int)
collision_sub2(ship_id, GROUP_02);
- if(TskBuf[ship_id].tskid != 0 && TskBuf[ship_id].fp_int)
collision_sub3(ship_id, GROUP_06);
-diff -Naur z-lock/src/task.d z-lock-gentoo/src/task.d
---- z-lock/src/task.d 2006-09-08 19:11:52.000000000 +0200
-+++ z-lock-gentoo/src/task.d 2007-10-10 19:42:09.000000000 +0200
-@@ -135,7 +135,8 @@
- GROUP_06,
- GROUP_07,
- GROUP_08,
-- GROUP_MAX,
-+ GROUP_MAX,
-+ GROUP_SSHOT = GROUP_03,
-
- }
-
-@@ -184,7 +185,9 @@
- TskBuf[i].fp_exit = null;
- TskBuf[i].image = null;
- TskBuf[i].bullet_command = null;
-- TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_state = null;
-+ TskBuf[i].bullet_accx = 0;
-+ TskBuf[i].bullet_accy = 0;
- }
- TskBuf[i].tskid = TSKID_NONE;
- TskBuf[i].entry = -1;
-diff -Naur z-lock/src/title.d z-lock-gentoo/src/title.d
---- z-lock/src/title.d 2006-09-08 18:53:36.000000000 +0200
-+++ z-lock-gentoo/src/title.d 2007-09-07 13:00:04.000000000 +0200
-@@ -510,7 +510,8 @@
- str_buf.length = 0;
- clrTSK(id);
- break;
-- }
-+ }
-+ return;
- }
-
- void TSKtitleDraw(int id)
-diff -Naur z-lock/src/util_snd.d z-lock-gentoo/src/util_snd.d
---- z-lock/src/util_snd.d 2005-08-24 17:11:26.000000000 +0200
-+++ z-lock-gentoo/src/util_snd.d 2007-10-10 19:43:24.000000000 +0200
-@@ -99,7 +99,7 @@
-
- char[] fileName = name ~ "\0";
-
-- music[ch] = Mix_LoadMUS(fileName);
-+ music[ch] = Mix_LoadMUS(fileName.ptr);
- if(!music[ch]){
- sound_use = false;
- }else{
-@@ -118,7 +118,7 @@
-
- char[] fileName = name ~ "\0";
-
-- chunk[bank] = Mix_LoadWAV(fileName);
-+ chunk[bank] = Mix_LoadWAV(fileName.ptr);
- if(!chunk[bank]){
- sound_use = false;
- }
diff --git a/games-action/zlock/files/zlock-0.20-homedir.diff
b/games-action/zlock/files/zlock-0.20-homedir.diff
deleted file mode 100644
index c6d084d..0000000
--- a/games-action/zlock/files/zlock-0.20-homedir.diff
+++ /dev/null
@@ -1,87 +0,0 @@
-diff -Naur z-lock/src/init.d z-lock-p/src/init.d
---- z-lock/src/init.d 2006-09-07 18:32:10.000000000 +0200
-+++ z-lock-p/src/init.d 2009-08-28 13:25:55.000000000 +0200
-@@ -5,7 +5,8 @@
-
- 2003/12/01 jumpei isshiki
- */
--
-+private import std.c.stdlib;
-+private import std.string;
- private import std.stdio;
- private import std.stream;
- private import std.file;
-@@ -16,6 +17,18 @@
- private import define;
- private import gctrl;
-
-+public static char[] pref_dir() {
-+ char * home = getenv("HOME");
-+ if (home is null)
-+ throw new Error("HOME environment variable undefined");
-+ char[] dir = std.string.toString(home) ~ "/.zlock";
-+ try {
-+ mkdir(dir);
-+ } catch (FileException e) {
-+ }
-+ return dir;
-+}
-+
- void grpINIT()
- {
- readSDLtexture("title.bmp", GRP_TITLE);
-@@ -80,9 +93,9 @@
- reptime_mode = 0;
-
- auto File fd = new File;
-- if(exists("config.dat")){
-+ if(exists(pref_dir() ~ "/" ~ "config.dat")){
- initialized = 0;
-- fd.open("config.dat");
-+ fd.open(pref_dir() ~ "/" ~ "config.dat");
- fd.read(game_ver);
- fd.read(game_level);
- fd.read(vol_se);
-@@ -96,7 +109,7 @@
- if(game_ver != GAME_NOWVER) game_ver = GAME_NOWVER;
- }else{
- initialized = 1;
-- fd.create("config.dat");
-+ fd.create(pref_dir() ~ "/" ~ "config.dat");
- fd.write(game_ver);
- fd.write(game_level);
- fd.write(vol_se);
-@@ -137,22 +150,22 @@
-
- int[] score_tmp;
-
-- if(exists("score.dat")){
-- score_tmp = cast(int[])read("score.dat");
-+ if(exists(pref_dir() ~ "/" ~ "score.dat")){
-+ score_tmp = cast(int[])read(pref_dir() ~ "/" ~ "score.dat");
- for(int i = 0; i < high_score.length; i++){
- for(int j = 0; j < high_score[i].length; j++){
- high_score[i][j] =
score_tmp[i*high_score[i].length+j];
- }
- }
- }else{
-- write("score.dat", cast(void[])high_score);
-+ write(pref_dir() ~ "/" ~ "score.dat", cast(void[])high_score);
- }
- }
-
- void configSAVE()
- {
- auto File fd = new File;
-- fd.create("config.dat");
-+ fd.create(pref_dir() ~ "/" ~ "config.dat");
- fd.write(game_ver);
- fd.write(game_level);
- fd.write(vol_se);
-@@ -167,5 +180,5 @@
-
- void scoreSAVE()
- {
-- write("score.dat", cast(void[])high_score);
-+ write(pref_dir() ~ "/" ~ "score.dat", cast(void[])high_score);
- }
diff --git a/games-action/zlock/files/zlock-0.20-imports.diff
b/games-action/zlock/files/zlock-0.20-imports.diff
deleted file mode 100644
index 1db3bd2..0000000
--- a/games-action/zlock/files/zlock-0.20-imports.diff
+++ /dev/null
@@ -1,209 +0,0 @@
-diff -Naur z-lock/import/opengl.d z-lock-p/import/opengl.d
---- z-lock/import/opengl.d 2004-01-09 10:52:04.000000000 +0100
-+++ z-lock-p/import/opengl.d 2009-08-28 13:30:51.000000000 +0200
-@@ -1,10 +1,4 @@
--version (Win32) {
-- private import std.c.windows.windows;
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- alias uint GLenum;
- alias ubyte GLboolean;
-@@ -1116,7 +1110,7 @@
- /*************************************************************/
-
- void /*APIENTRY*/glAccum (GLenum op, GLfloat value);
--void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf ref);
-+void /*APIENTRY*/glAlphaFunc (GLenum func, GLclampf);
- GLboolean /*APIENTRY*/glAreTexturesResident (GLsizei n, GLuint *textures,
GLboolean *residences);
- void /*APIENTRY*/glArrayElement (GLint i);
- void /*APIENTRY*/glBegin (GLenum mode);
-@@ -1369,7 +1363,7 @@
- void /*APIENTRY*/glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
- void /*APIENTRY*/glSelectBuffer (GLsizei size, GLuint *buffer);
- void /*APIENTRY*/glShadeModel (GLenum mode);
--void /*APIENTRY*/glStencilFunc (GLenum func, GLint ref, GLuint mask);
-+void /*APIENTRY*/glStencilFunc (GLenum func, GLint, GLuint mask);
- void /*APIENTRY*/glStencilMask (GLuint mask);
- void /*APIENTRY*/glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
- void /*APIENTRY*/glTexCoord1d (GLdouble s);
-diff -Naur z-lock/import/openglu.d z-lock-p/import/openglu.d
---- z-lock/import/openglu.d 2003-12-04 04:15:26.000000000 +0100
-+++ z-lock-p/import/openglu.d 2009-08-28 13:30:51.000000000 +0200
-@@ -1,11 +1,6 @@
- import opengl;
-
--version (Win32) {
-- extern(Windows):
--}
--version (linux) {
- extern(C):
--}
-
- GLubyte* gluErrorString (
- GLenum errCode);
-diff -Naur z-lock/import/SDL.d z-lock-p/import/SDL.d
---- z-lock/import/SDL.d 2004-05-08 14:14:14.000000000 +0200
-+++ z-lock-p/import/SDL.d 2009-08-28 13:30:51.000000000 +0200
-@@ -20,73 +20,76 @@
- [email protected]
- */
-
--import SDL_types;
--import SDL_getenv;
--import SDL_error;
--import SDL_rwops;
--import SDL_timer;
--import SDL_audio;
--import SDL_cdrom;
--import SDL_joystick;
--import SDL_events;
--import SDL_video;
--import SDL_byteorder;
--import SDL_Version;
--
--extern(C):
--
--/* As of version 0.5, SDL is loaded dynamically into the application */
--
--/* These are the flags which may be passed to SDL_Init() -- you should
-- specify the subsystems which you will be using in your application.
--*/
--const uint SDL_INIT_TIMER = 0x00000001;
--const uint SDL_INIT_AUDIO = 0x00000010;
--const uint SDL_INIT_VIDEO = 0x00000020;
--const uint SDL_INIT_CDROM = 0x00000100;
--const uint SDL_INIT_JOYSTICK = 0x00000200;
--const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal
signals */
--const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all
OS's */
--const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
--
--/* This function loads the SDL dynamically linked library and initializes
-- * the subsystems specified by 'flags' (and those satisfying dependencies)
-- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
-- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
-- */
--int SDL_Init(Uint32 flags);
--
--/* This function initializes specific SDL subsystems */
--int SDL_InitSubSystem(Uint32 flags);
--
--/* This function cleans up specific SDL subsystems */
--void SDL_QuitSubSystem(Uint32 flags);
--
--/* This function returns mask of the specified subsystems which have
-- been initialized.
-- If 'flags' is 0, it returns a mask of all initialized subsystems.
--*/
--Uint32 SDL_WasInit(Uint32 flags);
--
--/* This function cleans up all initialized subsystems and unloads the
-- * dynamically linked library. You should call it upon all exit conditions.
-- */
--void SDL_Quit();
--
--void SDL_SetModuleHandle(void *hInst);
--//extern(Windows) void* GetModuleHandle(char*);
--extern(Windows) void* GetModuleHandleA(char*);
--
--static this()
--{
-- /* Load SDL dynamic link library */
-- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-- throw new Error("Error loading SDL");
--// SDL_SetModuleHandle(GetModuleHandle(null));
-- SDL_SetModuleHandle(GetModuleHandleA(null));
--}
--
--static ~this()
--{
-- SDL_Quit();
--}
-+public import SDL_types;
-+public import SDL_getenv;
-+public import SDL_error;
-+public import SDL_rwops;
-+public import SDL_timer;
-+public import SDL_audio;
-+public import SDL_cdrom;
-+public import SDL_joystick;
-+public import SDL_events;
-+public import SDL_video;
-+public import SDL_byteorder;
-+public import SDL_Version;
-+public import SDL_Keysym;
-+public import SDL_keyboard;
-+public import SDL_mouse;
-+
-+extern(C):
-+
-+/* As of version 0.5, SDL is loaded dynamically into the application */
-+
-+/* These are the flags which may be passed to SDL_Init() -- you should
-+ specify the subsystems which you will be using in your application.
-+*/
-+const uint SDL_INIT_TIMER = 0x00000001;
-+const uint SDL_INIT_AUDIO = 0x00000010;
-+const uint SDL_INIT_VIDEO = 0x00000020;
-+const uint SDL_INIT_CDROM = 0x00000100;
-+const uint SDL_INIT_JOYSTICK = 0x00000200;
-+const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal
signals */
-+const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all
OS's */
-+const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
-+
-+/* This function loads the SDL dynamically linked library and initializes
-+ * the subsystems specified by 'flags' (and those satisfying dependencies)
-+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
-+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
-+ */
-+int SDL_Init(Uint32 flags);
-+
-+/* This function initializes specific SDL subsystems */
-+int SDL_InitSubSystem(Uint32 flags);
-+
-+/* This function cleans up specific SDL subsystems */
-+void SDL_QuitSubSystem(Uint32 flags);
-+
-+/* This function returns mask of the specified subsystems which have
-+ been initialized.
-+ If 'flags' is 0, it returns a mask of all initialized subsystems.
-+*/
-+Uint32 SDL_WasInit(Uint32 flags);
-+
-+/* This function cleans up all initialized subsystems and unloads the
-+ * dynamically linked library. You should call it upon all exit conditions.
-+ */
-+void SDL_Quit();
-+
-+/+
-+void SDL_SetModuleHandle(void *hInst);
-+extern(Windows) void* GetModuleHandle(char*);
-+
-+static this()
-+{
-+ /* Load SDL dynamic link library */
-+ if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
-+ throw new Error("Error loading SDL");
-+ SDL_SetModuleHandle(GetModuleHandle(null));
-+}
-+
-+static ~this()
-+{
-+ SDL_Quit();
-+}
-++/
-diff -Naur z-lock/import/SDL_events.d z-lock-p/import/SDL_events.d
---- z-lock/import/SDL_events.d 2004-12-02 15:48:16.000000000 +0100
-+++ z-lock-p/import/SDL_events.d 2009-08-28 13:30:51.000000000 +0200
-@@ -304,7 +304,7 @@
- If 'state' is set to SDL_QUERY, SDL_EventState() will return the
- current processing state of the specified event.
- */
--const int SDL_QUERY = -1;
-+const uint SDL_QUERY = -1;
- const uint SDL_IGNORE = 0;
- const uint SDL_DISABLE = 0;
- const uint SDL_ENABLE = 1;
diff --git a/games-action/zlock/files/zlock-0.20-makefile.diff
b/games-action/zlock/files/zlock-0.20-makefile.diff
deleted file mode 100644
index df45261..0000000
--- a/games-action/zlock/files/zlock-0.20-makefile.diff
+++ /dev/null
@@ -1,29 +0,0 @@
-diff -Naur Makefile Makefile
---- Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ Makefile 2007-08-04 18:21:16.000000000 +0200
-@@ -0,0 +1,25 @@
-+DC=gdmd
-+#DC=gdc
-+ifeq ($(DC), gdmd)
-+DFLAGS=-g -debug -O -d -release -Iimport -Isrc
-+#DFLAGS=-g -debug -Iimport -Isrc
-+DOUT=-of
-+else
-+DFLAGS=-O -frelease -Iimport -Isrc
-+#DFLAGS=-g -fdebug -Iimport -Isrc
-+DOUT=-o
-+endif
-+
-+DSRC=$(shell find src/ -name "*.d")
-+SOURCES=$(DSRC) import/SDL_video.d import/SDL_mixer.d
-+OBJS=$(SOURCES:.d=.o)
-+EXE=zlock
-+
-+all: $(EXE)
-+
-+$(EXE): $(OBJS)
-+ gcc -o $@ $(OBJS) -lbulletml -lgphobos -lpthread -lm -lSDL -lGL -lGLU
-lSDL_mixer
-+
-+$(OBJS): %.o: %.d
-+ gdmd -d -c -of$@ $(DFLAGS) $<
-+
diff --git a/games-action/zlock/metadata.xml b/games-action/zlock/metadata.xml
deleted file mode 100644
index 5d0ede2..0000000
--- a/games-action/zlock/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>[email protected]</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-</pkgmetadata>
diff --git a/games-action/zlock/zlock-0.20.ebuild
b/games-action/zlock/zlock-0.20.ebuild
deleted file mode 100644
index 00c9c7a..0000000
--- a/games-action/zlock/zlock-0.20.ebuild
+++ /dev/null
@@ -1,59 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI="2"
-
-inherit d-games
-
-MY_PN=z-lock
-MY_PV=${PV//./_}
-
-DESCRIPTION="jumpei isshiki's HelloWorldProject (2006/09/09) "
-HOMEPAGE="http://homepage2.nifty.com/isshiki/prog_win_d.html"
-SRC_URI="http://homepage2.nifty.com/isshiki/${MY_PN}.zip"
-
-LICENSE="BSD"
-SLOT="0"
-KEYWORDS="~ppc ~x86"
-IUSE=""
-
-RDEPEND="media-libs/libsdl
- media-libs/mesa
- media-libs/sdl-mixer
- dev-libs/libbulletml"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/${MY_PN}
-
-src_prepare(){
- epatch "${FILESDIR}"/${P}-fixes.diff
- epatch "${FILESDIR}"/${P}-homedir.diff
- epatch "${FILESDIR}"/${P}-imports.diff
- epatch "${FILESDIR}"/${P}-makefile.diff
- mv src/reflection.d src/reflection.d-OFF
- mv import/SDL_keysym.d import/SDL_Keysym.d
- mv import/SDL_version.d import/SDL_Version.d
- sed -i \
- -e 's:"\(title.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/init.d \
- -e 's:"\(next.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/init.d \
- -e 's:"\(gameover.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/init.d \
- -e 's:"\(edificio.bmp[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/main.d \
- -e 's:"\(se_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d \
- -e 's:"\(voice_[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/init.d \
- -e 's:"\(zlock[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i src/init.d
\
- -e 's:"\(bullet[^"]*\)":"'${GAMES_DATADIR}'/'${PN}'/\1":g' -i
src/init.d \
- || die "sed failed"
-}
-
-src_install() {
- dobin ${PN} || die "dobin failed"
-
- local datadir="${GAMES_DATADIR}"/${PN}
-
- dodir ${datadir}
- insinto "${GAMES_DATADIR}"/${PN}
- doins -r *.xml *.bmp *.ogg *.wav || die
- make_desktop_entry ${PN} ${PN}
- dodoc readme*
-}