> In total:
> 
> 3 bits: opcode of first frame
> 1 bit: continuation state
> 4 bit: UTF-8 DFA state
> ============
> 
> 1 octet state

forgot of course:

for servers:

client mask (4 octets)
last frame end % 4 : 2 Bits => to know where within mask to start for unmasking 
the next masked frame received

Plus any extension state as Björn already mentioned.

Whatever. There is state anyway. WS is not stateless.
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