Hi,

Could people please keep an eye on PCB's git HEAD and report any
rendering regressions...

I've been shunting some patches and changes out of my "pcb+gl" branch in
the hope of eventually being ready to push those changes.

There have been a few clean-ups I've pushed today which "should" work,
but are in quite complex (or nest-like) bits of code. These have not all
necessarily come from the existing and tested pcb+gl branches.

It looks like to keep the GL renderer happy whilst letting it live side
by side with the existing GDK and XLib based renderers, I will have to
poke at quite a lot of the core's code which assumes it can merrily
issue drawing commands whenever it feels like it.

This isn't going to be a quick process - so much for the idea I had
yesterday that I'd be able to push the first bits of GL rendering code
this weekend.

The reason my pcb+gl branch works is that up until now it had the luxury
of changing code in such a way which broke the other rendering models.
To push it upstream it will have to learn to play nice.

-- 
Peter Clifton

Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA

Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)

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