hi, I have an SRTM TIFF file that I want to export to a raw file that Unreal Engine can handle.
Here is its window info inside MicroDEM [cid:116abb30-4225-4b58-8ea3-abfc5be64f6f] According to the UE4 documentation the raw file must be 16-bit, grayscale RAW file in little-endian byte order (not sure what this means). Is there a way with the GDAL tool to export to that specified format ? BTW : According to gdalinfo the data type for the same file are Int16 and not 4 byte real [cid:f6a62e8c-1b38-4c7b-95fd-a53ee1faf411] So I am a little confused ... any help is welcome, thanks !
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