Hi guys, I'm a new member in the mailing list. I'm doing some project that requires me to read from a MapInfo GeoSet files and make a 3D representation out of it. So when I read GDAL's description, I think I've made the right choice about how to read from the GeoSet. And for the 3D part, I will be using OGRE 3D. Here are some of my questions:
1. Regarding what I'm trying to do, am I on the right path? To be honest I'm still a GIS-virgin. I come from a game development background so the 3D stuff is not entirely new for me. But about mapping, and all the GIS stuffs, I confess that I know next to nothing. 2. When I first downloaded GDAL for my project, I used the original nmake version of the project. But it kind of inefficient because every time I need to build my solution, the GDAL will always do a clean build, even if I didn't change any part of the code. Then I tried the VTP's Visual C++ Projects and see that it requires some dependencies. What libraries do GDAL depends on? I tried googling for "GDAL dependencies" but none came up that lists all the required dependencies. 3. In VTP's Visual C++ Solutions / Projects download site, I see that two of the needed dependencies are libpng and libjpg. And I see that OGRE uses the same dependencies. So to make it simpler, I want to use only one version of those dependencies instead of using two (OGRE's and GDAL's). So, what other libraries that they both use? (this is actually pretty much the same with the second question because I can't seem to find the list of GDAL's dependencies) Thanks in advance guys. And nice to meet you. Fare thee well, Bawenang R. P. P. ---------------- "Kuaci is good. And coffee makes it better..." -- http://www.its.ac.id _______________________________________________ gdal-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/gdal-dev
