On Fri, 2020-04-24 at 13:03 -0600, Maurice Smulders via Gcc wrote:
> Hello,
> 
> Hugo Landau figured out why it didn't load:
> Yes.
> 
> ====================================================
> The reference to cp_global_trees appears to be caused by the below
> code,
> which only relates to C++. For C, try commenting it out like this:
> 
>     OUTF ("    - !compex/method\n", i);
>     OUTF ("      name: %s\n", method_name);
>     OUTF ("      asm: %s\n", mangled_name);
> #if 0
>     _bool("      virtual", DECL_VIRTUAL_P(arg));
>     _bool("      artificial", DECL_ARTIFICIAL(arg));
>     _bool("      const", DECL_CONST_MEMFUNC_P(arg));
>     _bool("      static", DECL_STATIC_FUNCTION_P(arg));
>     _bool("      constructor", DECL_CONSTRUCTOR_P(arg));
>     _bool("      destructor", DECL_DESTRUCTOR_P(arg));
>     _bool("      copyconstructor", DECL_COPY_CONSTRUCTOR_P(arg));
>     _bool("      baseconstructor", DECL_BASE_CONSTRUCTOR_P(arg));
>     _bool("      completeconstructor",
> DECL_COMPLETE_CONSTRUCTOR_P(arg));
>     _bool("      completedestructor",
> DECL_COMPLETE_DESTRUCTOR_P(arg));
>     _bool("      operator", DECL_OVERLOADED_OPERATOR_P(arg));
>     _bool("      castoperator", DECL_CONV_FN_P(arg));
>     _bool("      thunk", DECL_THUNK_P(arg));
>     _bool("      nothrow", TYPE_NOTHROW_P(TREE_TYPE(arg)));
> #endif
> 
> However, trying to run it on a C file like
> 
>         struct __attribute__((compex_tag("x")))) foo { int x; };
>         int main(int argc, char **argv) { return 0; }
> 
> results in a segfault at this line in `_finish_type`:
> 
>   const char *struct_name = decl ?
> IDENTIFIER_POINTER(DECL_NAME(decl)) : NULL;
> 
> It appears that the pointer DECL_NAME(decl) is corrupt, 

Maybe DECL_NAME(decl) is NULL?

> but I can't
> figure out why that is. I'm no expert on writing GCC plugins and this
> was an amateur attempt, I'm not sure I ever tested it with C.
> ====================================================
> But it still has a problem...
> 
> Has this functionality been used for the C compiler, if not, how can
> I
> debug this the easiest way?

Yes, plugins do work with cc1 (I first got into GCC development by
writing plugins, and most of my work was on analyzing C code)

I wrote a guide to debugging GCC which you may find helpful:
https://dmalcolm.fedorapeople.org/gcc/newbies-guide/debugging.html

FWIW it's possible to write a plugin that will work with both the C and
C++ frontends while accessing FE-specific things like cp_global_trees
without rebuilding, by using weak symbols.  This is something of a
hack, but I've used it successfully in a few places in my gcc-python-
plugin.  See e.g.:
https://github.com/davidmalcolm/gcc-python-plugin/blob/master/gcc-python-tree.c#L51
for an example of using decl_as_string from the C++ FE if available,
and it being NULL in other FEs.

Hope this is helpful; good luck.
Dave


> 
> Kind regards,
> 
> Maurice Smulders
> 
> On Fri, Apr 24, 2020 at 9:17 AM Maurice Smulders
> <maurice.smuld...@genevatech.net> wrote:
> > Hello,
> > 
> > Is it possible to make plugins for the C compiler (not the C++)
> > compiler? I was trying the (old) sample code at
> > https://github.com/hlandau/compex to make a plugin, but the plugin
> > only works with C++. when trying to use the C compiler it complains
> > about
> > 
> >  gcc -fplugin=/usr/local/lib/compex_gcc.so -D__COMPEX__=1
> > -fplugin-arg-compex_gcc-o=test_c.compex  -o test_c test_c.c
> > cc1: error: cannot load plugin /usr/local/lib/compex_gcc.so
> >    /usr/local/lib/compex_gcc.so: undefined symbol: cp_global_trees
> > 
> > Is the mechanism differently, or are plugins even supported on the
> > C compiler?


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