Sorry for the late reply that wasn't "tomorrow".

On Tue, 9 Jul 2019 at 23:40, Alexander Kulkov wrote:
>
> Hi there! I hope, this message will go to where it's expected to go, since
> I'm not really familiar with e-mail threads.
>
> I was the one who brought https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81806
> issue about sub-optimal implementation of split function in pbds. The
> reason why I did so is clearly described on this comment:
> https://codeforces.com/blog/entry/10355?#comment-157883
>
> So, a bit of story and context. Five years ago at codeforces.com
> (competitive programming website) someone eventually pointed out that there
> is order-statistics tree in SGI library. It turned out to be very useful in
> competitions since it is quite common type of queries to count number of
> elements less than k in set and unfortunately regular std::set doesn't
> provide such possibility although it would be extremely useful in
> competitions.
>
> I made two posts about pbds on codeforces to introduce them to community:
> https://codeforces.com/blog/entry/11080 and
> https://codeforces.com/blog/entry/13279. First one introduces structures in
> general and second one describes how to modify them so they support custom
> queries. Second one was not quite as popular, perhaps because it's not much
> easier to comprehend and remember concept than simply write something like
> cartesian tree on live contest. But the first one is pretty much alive,
> most recent comment was only 8 days ago.
>
> There was also another post (https://codeforces.com/blog/entry/60737)
> considering hash_map from pb_ds as a replacement for unordered_map since
> hash_map clearly outperform unordered_map. This one is also quite popular
> and well-known in competitive programming community.
>
> So speaking about "Do you actually use these containers?" I would say that
> I often use tree_order_statistics_node_update in competitions, and in
> general specifically tree_order_statistics_node_update and hash_map are
> pretty popular in competitive programming community.
>
> Deprecating policy based data structures will deal much pain to some
> competitors because problems in which it's possible to use pbds instead of
> custom balanced binary trees occur quite often and so now we'll have to
> implement bbst instead of using something out of the box.
>
> Not sure if you would consider this usage case as something "serious", but
> well, I was asked, so I answered.

Thanks for responding!

I don't really care about this use case, sorry. If the programming
competition community were providing fixes or improvements for this
code I might be more inclined to keep supported it, but it seems like
we're just carrying around a huge chunk of code because it saves
people some time in some competitions. Presumably the competition code
is not reused, so there's no backwards compatibility issue here
either.

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