Have you compared it to -Os? That seems to produce assembly closer to what you would likely write by hand. I haven't benchmarked it much but it gives 7-10% smaller code in general. In many cases, fewer instructions is also a performance win.
Gene Smith <g...@chartertn.net> wrote: I tried -Og optimization on a recent svn snapshot of 4.8 and don't see much difference in the code compared to -O1. If anything, at least for one case, -Og is actually less debuggable than -O1, e.g., for a simple buffer selection like this: uint8_t* buffer; if (condx == true) buffer = buf1; // buf1 is a static external buffer else buffer = buf2; // buf2 is a static external buffer uint8_t foo = buffer[1]; With -O1 there is assembly code associated with each buffer assignment statement. But with -Og there is no code under the first buffer = buf1 with it all under the 2nd buffer = buf2. So, with -Og, when stepping through the code with condx true, it appears that the wrong line is executing since the first buffer = buf1 has no code and never occurs. Of course, the result is still correct and is actually maybe more efficient or at least equal to the -O1 code, but there is no improved debug experience in this case. In this case, the debug experience with -O1 is closer to -O0 than -Og is. Also with -Og, some variables are still optimized away like -O1 and higher, but unlike -O0 where all variables are, of course, visible with the debugger (gdb). -gene