On Wed, Apr 11, 2012 at 10:24 AM, Lawrence Crowl <cr...@google.com> wrote: > On 4/10/12, Jakub Jelinek <ja...@redhat.com> wrote: >> That when stepping through code in the debugger you keep >> enterring/exiting these one liner inlines, most of them really >> should be at least by default considered just as normal statements >> (e.g. glibc heavily uses artificial attribute for those, still >> gdb doesn't hide those by default). > > You do want to step into those inline functions, except when you do. > In the short term, we can make the debugger behave as though they did > not exist. In the longer term, we really want debugging tools that > help C++ programmers. One way to get there is to use C++ ourselves. > >> > The above is just quickly cooked up examples. A carefully >> > designed C++ based API can be self documenting and make the >> > client code very readable. It is hard to believe that there is >> > no room for improvement in GCC. >> >> Do you have examples? E.g. I haven't touched gold, because, >> while it is a new C++ codebase, looks completely unreadable to >> me, similarly libdw C++ stuff. A carefully designed C based API >> can be self documenting and make the code very readable as well, >> often more so. > > If you just look at any decently sized code base, it'll look pretty > much unreadable. The question is how quickly can someone who learns > the base vocabulary can produce reasonable modifications. > > There are many places where C++ can help substantially. For example: > > () The C++ postfix member function call syntax means that following > a chain of attributes is a linear read of the expression. With C > function call syntax, you need to read the expression inside out. > > () C++ has both overloaded functions and member functions, so you can > use the same verb to talk about several different kinds of objects. > With C function names, we have to invent a new function name for > each type. Such names are longer and burden both the author and > the reader of the code. > > () Standard C++ idioms enable mashing program components with ease. > The C++ standard library is based on mixing and matching algorithms > and data structures, via the common idiom of iterators. > > () The overloadable operator new means that memory can be > _implicitly_ allocated in the right place. > > () Constructors and destructors reduce the number of places in the > code where you need to do explicit memory management. Without garbage > collection, leaks are less frequent. With garbage collection, you > have much less active garbage, and can run longer between collection > runs. Indeed, a conservative collector would be sufficient. > > () Constructors and destructors also neatly handle actions that > must occur in pairs. The classic example is mutex lock and unlock. > Within GCC, timevar operations need to happen in pairs. > > () Class hierarchies (even without virtual functions) can directly > represent type relationships, which means that a debugger dump of > a C++ type has little unnecessary information, as opposed to the > present union of structs approach with GCC trees. > > () Class hierarchies also mean that programmers can distinguish > in the pointer types that a function needs a decl parameter, > without having to say 'all trees' versus 'a very specific tree'. > The static type checking avoids run-time bugs. > > I have written compilers in both C and C++. I much prefer the > latter. >
What you said sounds correct(mostly) for me. But I think the big benefit of C++ (or any other modern language that support OO design) is that C++ is more consistent with modern software engineering practice : high cohesion and low coupling. C++ allow you to write excellent code more easily than C. Actually, you don't need to write C++ code to use C++. I think you compiler guys should know very well how each line of C++ code is translated to C code, just as C programmers normally know very well how each line of C code is translated to assembly code. So, using which language is not a big deal. It is all about the methodology, the style. You can think in C++, imaging the classes, objects in mind, and use your brain to translate this "in-brain" code to C++ or C code, whatever you like. The reason why GCC's code is very hard to hack is not simple. In part, this is because GCC use a very old, extremely hard to understand build system. In part, this is because GCC developer are more focused on fixing bugs or adding new features, rather than re-factoring GCC's code itself. For example, for a .c file that have 15 years old, people tend to fix its bugs to make it more and more ugly, rather to rewrite it. But I think the big reason is that, GCC tend to have extremely large .c files, which is typical > 6000 LOC. If you look at LLVM, there are rarely source code files that is > 2000 LOC. Typical LLVM source code files have 1000~2000 LOC. Just separating a source code file of 6000 LOC to several small files or file sections of 1000 LOC can improve the code significantly. Why has this not been done before ? GCC developers are reluctant to re-factoring their code may be the reason. And, as the .c file grows, it become even harder to re-factor. Thinking in C++ can help you write smaller, easier to understand, easier to maintain code(C or C++), which have high cohesion and low coupling. And I think the file names of GCC's source can also be changed more friendly to newbies, using some notion of FQN(fully qualified name) may be good. As for plug-in API, I think using C style API is OK. Thinking of Win32 API, the API is C, but it supports C++ notion of object/encapsulation/polymorphism, so you can easily write wrapper API in C++, namely MFC. I mean , to provide a C style API and provide a C++ wrapper library for this API, then you can use both C and C++ in you plug-in. As for experimenting C++ in GCC, I suggest , at first, using C++ only in the internal of a pass implementation or a module, not exposing C++ interface to other part of code. Namely, the interfaces between between modules are still C, but he implementations can be written in either C or C++ or both. And I predict that C++ will not have any positive impact on performance(compile time or run time). -- Chiheng Xu