> In my experience, there's all kinds of reasons why this can happen.
>
> Use of floating point within the compiler (we generally avoid it),
> unstable qsort (again, we generally try to avoid it), hashing issues,
> particularly with pointers, etc etc.
>
> For those reasons and many more, we don't try to guarantee that a
> compiler running on different hosts will generate 100% identical target
> code.

OK, that certainly explains the issue.  Thank you very much!

Ron McCall

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