> In my experience, there's all kinds of reasons why this can happen. > > Use of floating point within the compiler (we generally avoid it), > unstable qsort (again, we generally try to avoid it), hashing issues, > particularly with pointers, etc etc. > > For those reasons and many more, we don't try to guarantee that a > compiler running on different hosts will generate 100% identical target > code.
OK, that certainly explains the issue. Thank you very much! Ron McCall