On Wed, Sep 11, 2013 at 01:49:46PM +0100, Gary Benson wrote: > Jakub Jelinek wrote: > > cp-demangle.c isn't used just in libiberty, where using hashtab, > > xcalloc, XNEW etc. is fine, but also in libsupc++/libstdc++, where > > none of that is fine. That is why cp-demangle.c only uses > > e.g. realloc, checks for allocation failures and propagates those to > > the caller if they happen (see allocation_failure field). hashtab.o > > isn't linked into libstdc++ nor libsupc++, and the question is if we > > really do want to link all the hashtable code into libstdc++. > > How many hash table entries are there typically? Is a hashtable > > required? > > Three entries were required for the symbol in the testcase: > > "_ZSt7forwardIRN1x14refobjiteratorINS0_3refINS0_4mime30multipart_se" \ > "ction_processorObjIZ15get_body_parserIZZN14mime_processor21make_se" \ > "ction_iteratorERKNS2_INS3_10sectionObjENS0_10ptrrefBaseEEEbENKUlvE" \ > "_clEvEUlSB_bE_ZZNS6_21make_section_iteratorESB_bENKSC_clEvEUlSB_E0" \ > "_ENS1_INS2_INS0_20outputrefiteratorObjIiEES8_EEEERKSsSB_OT_OT0_EUl" \ > "mE_NS3_32make_multipart_default_discarderISP_EEEES8_EEEEEOT_RNSt16" \ > "remove_referenceISW_E4typeE" > > I don't think there will many symbols with very many entries required. > I'm guessing that most symbols will require zero (which is why I made > it defer hashtable creation until it was required). > > What kind of data structure would you like to see here, a realloc'd > array? Do libsupc++ and libstdc++ use the demangler for anything more > performance-sensitive than exception printing?
I don't know, I guess it isn't very performance sensitive, especially if it is very rare to need too many of the scopes (at least on real-world symbols, of course somebody can try to demangle something artificially hacked up). Jakub