For a given block, an entity is either transparent for all modes or for none. Each update to the transparency set therefore used a loop like:
for (i = 0; i < no_mode; i++) clear_mode_bit (transp[bb->index], j, i); This patch instead starts out with a bit-per-block bitmap and updates the main bitmap at the end. This isn't much of a simplification on its own. The main purpose is to simplify later patches. gcc/ * mode-switching.cc (optimize_mode_switching): Initially compute transparency in a bit-per-block bitmap. --- gcc/mode-switching.cc | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/gcc/mode-switching.cc b/gcc/mode-switching.cc index 12ddbd6adfa..03dd4c1ebe4 100644 --- a/gcc/mode-switching.cc +++ b/gcc/mode-switching.cc @@ -556,6 +556,8 @@ optimize_mode_switching (void) bitmap_vector_clear (antic, last_basic_block_for_fn (cfun)); bitmap_vector_clear (comp, last_basic_block_for_fn (cfun)); + auto_sbitmap transp_all (last_basic_block_for_fn (cfun)); + for (j = n_entities - 1; j >= 0; j--) { int e = entity_map[j]; @@ -563,6 +565,8 @@ optimize_mode_switching (void) struct bb_info *info = bb_info[j]; rtx_insn *insn; + bitmap_ones (transp_all); + /* Determine what the first use (if any) need for a mode of entity E is. This will be the mode that is anticipatable for this block. Also compute the initial transparency settings. */ @@ -595,8 +599,7 @@ optimize_mode_switching (void) ins_pos = NEXT_INSN (ins_pos); ptr = new_seginfo (no_mode, no_mode, ins_pos, live_now); add_seginfo (&tail_ptr, ptr); - for (i = 0; i < no_mode; i++) - clear_mode_bit (transp[bb->index], j, i); + bitmap_clear_bit (transp_all, bb->index); } } @@ -611,8 +614,7 @@ optimize_mode_switching (void) { ptr = new_seginfo (last_mode, mode, insn, live_now); add_seginfo (&tail_ptr, ptr); - for (i = 0; i < no_mode; i++) - clear_mode_bit (transp[bb->index], j, i); + bitmap_clear_bit (transp_all, bb->index); any_set_required = true; last_mode = mode; } @@ -643,8 +645,7 @@ optimize_mode_switching (void) ptr = new_seginfo (last_mode, no_mode, BB_END (bb), live_now); add_seginfo (&tail_ptr, ptr); if (last_mode != no_mode) - for (i = 0; i < no_mode; i++) - clear_mode_bit (transp[bb->index], j, i); + bitmap_clear_bit (transp_all, bb->index); } } if (targetm.mode_switching.entry && targetm.mode_switching.exit) @@ -667,8 +668,7 @@ optimize_mode_switching (void) an extra check in make_preds_opaque. We also need this to avoid confusing pre_edge_lcm when antic is cleared but transp and comp are set. */ - for (i = 0; i < no_mode; i++) - clear_mode_bit (transp[bb->index], j, i); + bitmap_clear_bit (transp_all, bb->index); /* Insert a fake computing definition of MODE into entry blocks which compute no mode. This represents the mode on @@ -688,6 +688,9 @@ optimize_mode_switching (void) FOR_EACH_BB_FN (bb, cfun) { + if (!bitmap_bit_p (transp_all, bb->index)) + clear_mode_bit (transp[bb->index], j, m); + if (info[bb->index].seginfo->mode == m) set_mode_bit (antic[bb->index], j, m); -- 2.25.1