>> are we absolutely sure this is the only problem we will have
>> with precision != bitsize and it is confined to the backend?
Yes.


 >>I would
>>not dare to make that call.  How does DSE come in here at all as you
>>keep mentioning it?
I mentioned DSE is because:
We have DSE issue before so we use ADJUST_PRECISION to make PRECISON  != 
BITSIZE but we still to walk around this DSE issue:
https://github.com/gcc-mirror/gcc/commit/247cacc9e381d666a492dfa4ed61b7b19e2d008f
 

However, this fix patch fixed DSE issue which makes PRECISON != BITSIZE, then 
GCC will generate padding bits for it which we
don't want it.



juzhe.zh...@rivai.ai
 
From: Robin Dapp
Date: 2023-06-29 16:14
To: Robin Dapp via Gcc-patches; 钟居哲; Jeff Law; kito.cheng; kito.cheng; palmer; 
palmer; richard.sandiford
CC: rdapp.gcc
Subject: Re: [PATCH V3] RISC-V: Fix bug of pre-calculated const vector mask for 
VNx1BI, VNx2BI and VNx4BI
I grep'ed a bit and found several more instances of the same pattern
which would probably all have to be adjusted (frontend-related mostly
but also in native_encode_rtx).  Most likely they would all have to
be adjusted? 
 
> Sorry, only realised later, but: if the precision can cover fewer
> bytes than the bitsize, I suppose there ought to be some zero-byte
> padding at the end as well.
It looks like this problem, and also the padding, has been discussed
before when the precision of VNx1BI etc. was first adjusted in the
RISC-V backend?
 
I didn't immediately get the padding, though.  So if we e.g. have a
VNx2BI constant {0, 1} what would we pad the resulting value "2" to?
A full byte?
 
Juzhe, are we absolutely sure this is the only problem we will have
with precision != bitsize and it is confined to the backend?  I would
not dare to make that call.  How does DSE come in here at all as you
keep mentioning it?
 
Regards
Robin
 
 

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