On Fri, 2 Sep 2022, Richard Sandiford wrote: > vect_optimize_slp_pass always treats the starting layout as valid, > to avoid having to "optimise" when every possible choice is invalid. > But it gives the starting layout a high cost if it seems like the > target might reject it, in the hope that this will encourage other > (valid) layouts. > > The testcase for PR106787 showed that this was flawed, since it was > triggering even in cases where the number of input lanes is different > from the number of output lanes. Picking such a high cost could also > make costs for loop-invariant nodes overwhelm the costs for inner-loop > nodes. > > This patch makes the costing less aggressive by (a) restricting > it to N-to-N permutations and (b) assigning the maximum cost of > a permute. > > Tested on aarch64-linux-gnu and x86_64-linux-gnu. OK to install?
OK. Thanks, Richard. > Richard > > > gcc/ > * tree-vect-slp.cc (vect_optimize_slp_pass::internal_node_cost): > Reduce the fallback cost to 1. Only use it if the number of > input lanes is equal to the number of output lanes. > > gcc/testsuite/ > * gcc.dg/vect/bb-slp-layout-20.c: New test. > --- > gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c | 33 ++++++++++++++++ > gcc/tree-vect-slp.cc | 40 +++++++++++++++----- > 2 files changed, 63 insertions(+), 10 deletions(-) > create mode 100644 gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c > > diff --git a/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c > b/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c > new file mode 100644 > index 00000000000..ed7816b3f7b > --- /dev/null > +++ b/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c > @@ -0,0 +1,33 @@ > +/* { dg-do compile } */ > +/* { dg-additional-options "-fno-tree-loop-vectorize" } */ > + > +extern int a[][4], b[][4], c[][4], d[4], e[4]; > +void f() > +{ > + int t0 = a[0][3]; > + int t1 = a[1][3]; > + int t2 = a[2][3]; > + int t3 = a[3][3]; > + int a0 = 0, a1 = 0, a2 = 0, a3 = 0, b0 = 0, b1 = 0, b2 = 0, b3 = 0; > + for (int i = 0; i < 400; i += 4) > + { > + a0 += b[i][3] * t0; > + a1 += b[i][2] * t1; > + a2 += b[i][1] * t2; > + a3 += b[i][0] * t3; > + b0 += c[i][3] * t0; > + b1 += c[i][2] * t1; > + b2 += c[i][1] * t2; > + b3 += c[i][0] * t3; > + } > + d[0] = a0; > + d[1] = a1; > + d[2] = a2; > + d[3] = a3; > + e[0] = b0; > + e[1] = b1; > + e[2] = b2; > + e[3] = b3; > +} > + > +/* { dg-final { scan-tree-dump-times "add new stmt: \[^\\n\\r\]* = > VEC_PERM_EXPR" 3 "slp1" { target { vect_int_mult && vect_perm } } } } */ > diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc > index 59ec66a6f96..b10f69da133 100644 > --- a/gcc/tree-vect-slp.cc > +++ b/gcc/tree-vect-slp.cc > @@ -4436,18 +4436,19 @@ change_vec_perm_layout (slp_tree node, > lane_permutation_t &perm, > > IN_LAYOUT_I has no meaning for other types of node. > > - Keeping the node as-is is always valid. If the target doesn't appear to > - support the node as-is then layout 0 has a high and arbitrary cost instead > - of being invalid. On the one hand, this ensures that every node has at > - least one valid layout, avoiding what would otherwise be an awkward > - special case. On the other, it still encourages the pass to change > - an invalid pre-existing layout choice into a valid one. */ > + Keeping the node as-is is always valid. If the target doesn't appear > + to support the node as-is, but might realistically support other layouts, > + then layout 0 instead has the cost of a worst-case permutation. On the > + one hand, this ensures that every node has at least one valid layout, > + avoiding what would otherwise be an awkward special case. On the other, > + it still encourages the pass to change an invalid pre-existing layout > + choice into a valid one. */ > > int > vect_optimize_slp_pass::internal_node_cost (slp_tree node, int in_layout_i, > unsigned int out_layout_i) > { > - const int fallback_cost = 100; > + const int fallback_cost = 1; > > if (SLP_TREE_CODE (node) == VEC_PERM_EXPR) > { > @@ -4457,8 +4458,9 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree > node, int in_layout_i, > /* Check that the child nodes support the chosen layout. Checking > the first child is enough, since any second child would have the > same shape. */ > + auto first_child = SLP_TREE_CHILDREN (node)[0]; > if (in_layout_i > 0 > - && !is_compatible_layout (SLP_TREE_CHILDREN (node)[0], in_layout_i)) > + && !is_compatible_layout (first_child, in_layout_i)) > return -1; > > change_vec_perm_layout (node, tmp_perm, in_layout_i, out_layout_i); > @@ -4469,7 +4471,15 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree > node, int in_layout_i, > if (count < 0) > { > if (in_layout_i == 0 && out_layout_i == 0) > - return fallback_cost; > + { > + /* Use the fallback cost if the node could in principle support > + some nonzero layout for both the inputs and the outputs. > + Otherwise assume that the node will be rejected later > + and rebuilt from scalars. */ > + if (SLP_TREE_LANES (node) == SLP_TREE_LANES (first_child)) > + return fallback_cost; > + return 0; > + } > return -1; > } > > @@ -4498,8 +4508,18 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree > node, int in_layout_i, > if (!vect_transform_slp_perm_load_1 (m_vinfo, node, tmp_perm, vNULL, > nullptr, vf, true, false, &n_perms)) > { > + auto rep = SLP_TREE_REPRESENTATIVE (node); > if (out_layout_i == 0) > - return fallback_cost; > + { > + /* Use the fallback cost if the load is an N-to-N permutation. > + Otherwise assume that the node will be rejected later > + and rebuilt from scalars. */ > + if (STMT_VINFO_GROUPED_ACCESS (rep) > + && (DR_GROUP_SIZE (DR_GROUP_FIRST_ELEMENT (rep)) > + == SLP_TREE_LANES (node))) > + return fallback_cost; > + return 0; > + } > return -1; > } > > -- Richard Biener <rguent...@suse.de> SUSE Software Solutions Germany GmbH, Frankenstrasse 146, 90461 Nuernberg, Germany; GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman; HRB 36809 (AG Nuernberg)