The async call and future variable initialization may take a while to complete on uniprocessors, especially if the async call and other unrelated processes run before context switches back to the main thread.
Taking steady_begin only then sometimes causes the 11*100ms in the slow clock, counted from before the async call, to not be enough for the measured wait to last 1s in the steady clock. I've seen it fall short of 1s by as little as a third of a tenth of a second in some cases, but in one surprisingly extreme case the elapsed wait time got only up to 216.7ms. Initializing both timestamps next to each other, before the async call, appears to avoid the problem entirely. I've renamed the variable moved out of the block so as to avoid name hiding in the subsequent block, that has another steady_begin variable. The second wait fails a lot less frequently, but the 2s limit has been exceeded, so I'm bumping up the max sleep to ~4s, and the tolerance to 3s. I wasn't sure about whether to leave the added outputs that I put in to confirm the failure modes. Please let me know in case they're undersirable, and I'll take them out. Regstrapped on x86_64-linux-gnu, ppc64le-linux-gnu, and also tested on ppc- and ppc64-vx7r2. Ok to install? for libstdc++-v3/ChangeLog * testsuite/30_threads/async/async.cc (test04): Initialize steady_start, renamed from steady_begin, next to slow_start. Increase tolerance for final wait. --- libstdc++-v3/testsuite/30_threads/async/async.cc | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/libstdc++-v3/testsuite/30_threads/async/async.cc b/libstdc++-v3/testsuite/30_threads/async/async.cc index 38943ff1a9a5e..a36e1aee8bdef 100644 --- a/libstdc++-v3/testsuite/30_threads/async/async.cc +++ b/libstdc++-v3/testsuite/30_threads/async/async.cc @@ -20,6 +20,7 @@ // with this library; see the file COPYING3. If not see // <http://www.gnu.org/licenses/>. +#include <iostream> #include <future> #include <thread> @@ -133,6 +134,7 @@ void test04() { using namespace std::chrono; + auto const steady_start = steady_clock::now(); auto const slow_start = slow_clock::now(); future<void> f1 = async(launch::async, []() { std::this_thread::sleep_for(std::chrono::seconds(2)); @@ -140,21 +142,26 @@ void test04() // Wait for ~1s { - auto const steady_begin = steady_clock::now(); auto const status = f1.wait_until(slow_start + milliseconds(100)); VERIFY(status == std::future_status::timeout); - auto const elapsed = steady_clock::now() - steady_begin; + auto const elapsed = steady_clock::now() - steady_start; + if (elapsed < seconds(1)) + std::cout << elapsed.count () << "ns < 1s" << std::endl; VERIFY(elapsed >= seconds(1)); VERIFY(elapsed < seconds(2)); } - // Wait for up to ~2s more + // Wait for up to ~4s more, but since the async sleep completes, the + // actual wait may be shorter than 1s. Tolerate 3s because 2s + // hasn't been enough in some extreme cases. { auto const steady_begin = steady_clock::now(); - auto const status = f1.wait_until(slow_start + milliseconds(300)); + auto const status = f1.wait_until(slow_start + milliseconds(500)); VERIFY(status == std::future_status::ready); auto const elapsed = steady_clock::now() - steady_begin; - VERIFY(elapsed < seconds(2)); + if (elapsed >= seconds(3)) + std::cout << elapsed.count () << "ns > 2s" << std::endl; + VERIFY(elapsed < seconds(3)); } } -- Alexandre Oliva, happy hacker https://FSFLA.org/blogs/lxo/ Free Software Activist GNU Toolchain Engineer Disinformation flourishes because many people care deeply about injustice but very few check the facts. Ask me about <https://stallmansupport.org>