On Tue, 17 Aug 2021, Xionghu Luo wrote: > Hi, > > On 2021/8/16 19:46, Richard Biener wrote: > > On Mon, 16 Aug 2021, Xiong Hu Luo wrote: > > > >> It seems to me that ALWAYS_EXECUTED_IN is not computed correctly for > >> nested loops. inn_loop is updated to inner loop, so it need be restored > >> when exiting from innermost loop. With this patch, the store instruction > >> in outer loop could also be moved out of outer loop by store motion. > >> Any comments? Thanks. > > > >> gcc/ChangeLog: > >> > >> * tree-ssa-loop-im.c (fill_always_executed_in_1): Restore > >> inn_loop when exiting from innermost loop. > >> > >> gcc/testsuite/ChangeLog: > >> > >> * gcc.dg/tree-ssa/ssa-lim-19.c: New test. > >> --- > >> gcc/testsuite/gcc.dg/tree-ssa/ssa-lim-19.c | 24 ++++++++++++++++++++++ > >> gcc/tree-ssa-loop-im.c | 6 +++++- > >> 2 files changed, 29 insertions(+), 1 deletion(-) > >> create mode 100644 gcc/testsuite/gcc.dg/tree-ssa/ssa-lim-19.c > >> > >> diff --git a/gcc/testsuite/gcc.dg/tree-ssa/ssa-lim-19.c > >> b/gcc/testsuite/gcc.dg/tree-ssa/ssa-lim-19.c > >> new file mode 100644 > >> index 00000000000..097a5ee4a4b > >> --- /dev/null > >> +++ b/gcc/testsuite/gcc.dg/tree-ssa/ssa-lim-19.c > >> @@ -0,0 +1,24 @@ > >> +/* PR/101293 */ > >> +/* { dg-do compile } */ > >> +/* { dg-options "-O2 -fdump-tree-lim2-details" } */ > >> + > >> +struct X { int i; int j; int k;}; > >> + > >> +void foo(struct X *x, int n, int l) > >> +{ > >> + for (int j = 0; j < l; j++) > >> + { > >> + for (int i = 0; i < n; ++i) > >> + { > >> + int *p = &x->j; > >> + int tem = *p; > >> + x->j += tem * i; > >> + } > >> + int *r = &x->k; > >> + int tem2 = *r; > >> + x->k += tem2 * j; > >> + } > >> +} > >> + > >> +/* { dg-final { scan-tree-dump-times "Executing store motion" 2 "lim2" } } > >> */ > >> + > >> diff --git a/gcc/tree-ssa-loop-im.c b/gcc/tree-ssa-loop-im.c > >> index b24bc64f2a7..5ca4738b20e 100644 > >> --- a/gcc/tree-ssa-loop-im.c > >> +++ b/gcc/tree-ssa-loop-im.c > >> @@ -3211,6 +3211,10 @@ fill_always_executed_in_1 (class loop *loop, sbitmap > >> @@ contains_call) > >> if (dominated_by_p (CDI_DOMINATORS, loop->latch, bb)) > >> last = bb; > >> + if (inn_loop != loop > >> + && flow_loop_nested_p (bb->loop_father, inn_loop)) > >> + inn_loop = bb->loop_father; > >> + > > > > The comment says > > > > /* In a loop that is always entered we may proceed anyway. > > But record that we entered it and stop once we leave it. > > */ > > inn_loop = bb->loop_father; > > > > and your change would defeat that early return, no? > > The issue is the search method exits too early when iterating the outer > loop. For example of a nested loop, loop 1 includes 5,8,3,10,4,9 > and loop2 includes 3,10. Currently, it breaks when bb is 3 as bb 3 > doesn't dominate bb 9 of loop 1. But actually, both bb 5 and bb 4 are > ALWAYS_EXECUTED for loop 1, so if there are store instructions in bb 4 > they won't be processed by store motion again. > > > 5<---- > |\ | > 8 \ 9 > | \ | > --->3--->4 > | | > 10---| > > > SET_ALWAYS_EXECUTED_IN is only set to bb 5 on master code now, with this > patch, it will continue search when meet bb 3 until bb 4, then last is updated > to bb 4, it will break until exit edge is found at bb 4 by > "if (!flow_bb_inside_loop_p (loop, e->dest))". Then the followed loop code > will > set bb 4 as ALWAYS_EXEUCTED and all it's idoms bb 5. > > > while (1) > { > SET_ALWAYS_EXECUTED_IN (last, loop); > if (last == loop->header) > break; > last = get_immediate_dominator (CDI_DOMINATORS, last); > } > > After further discussion with Kewen, we found that the inn_loop variable is > totally useless and could be removed. > > > > > >> if (bitmap_bit_p (contains_call, bb->index)) > >> break; > >> > >> @@ -3238,7 +3242,7 @@ fill_always_executed_in_1 (class loop *loop, sbitmap > >> @@ contains_call) > >> > >> if (bb->loop_father->header == bb) > >> { > >> - if (!dominated_by_p (CDI_DOMINATORS, loop->latch, bb)) > >> + if (!dominated_by_p (CDI_DOMINATORS, bb->loop_father->latch, > >> bb)) > >> break; > > > > That's now a always false condition - a loops latch is always dominated > > by its header. The condition as written tries to verify whether the > > loop is always entered - mind we visit all blocks, not only those > > always executed. > > Thanks for the catch! I am afraid the piece of code should be removed since > it stops > search of potential ALWAYS EXECUTED bb after inner loop...
But the code says: /* In a loop that is always entered we may proceed anyway. But record that we entered it and stop once we leave it. */ and you do not remove this comment still it doesn't hold anymore after your patch. I don't say the current code is optimal - I just say it does exactly what is documented. > > > > In fact for your testcase the x->j ref is _not_ always executed > > since the inner loop is conditional on n > 0. > > Yes. But I want to move x->k (not x->j) out of loop 1 when l > 0 in > store-motion. Sorry, that wasn't clear. Yes, I agree the code fails to see always executed blocks after inner loops. But since the code simply walks all blocks in a loop instead of greedily following edges it has to do that since the inner loop might exit the outer loop as well, sth your change wouldn't honor. Consider while (--n) { do { if (do_exit) goto out; } while (1); p->x += 1; } out:; you'll see a CFG where the inner loop exits the outer loop as well. So I'm saying to improve the code you'll likely have to do more. And add a testcase like the following void __attribute__((noipa)) foo (int n, int m, int f, int *p, int *q) { while (--n) { do { *q += 1; if (f) goto out; } while (--m); *p += 1; } out:; } int main() { int i = 0; foo (10, 10, 1, (void *)0, &i); if (i != 1) __builtin_abort (); return 0; } Richard. > Attached the diff file without and with my patch to show the extra > optimization. > > x->j is already moved out of loop 2 on master code. > If change n and l to constant numbers like 100, master code could also do 2 > store > motions as expected. The edge from bb 5 to bb 4 doesn't exist now, so bb 4, bb > 3 > and bb 5 are ALWAYS EXECUTED for loop 1. > > > struct X { int i; int j; int k;}; > > void foo(struct X *x, int n, int l) > { > for (int j = 0; j < l; j++) // loop 1 > { > for (int i = 0; i < n; ++i) // loop 2 > { > int *p = &x->j; > int tem = *p; > x->j += tem * i; > } > int *r = &x->k; > int tem2 = *r; > x->k += tem2 * j; > } > } > > > > > Richard. > > > > -- Richard Biener <rguent...@suse.de> SUSE Software Solutions Germany GmbH, Maxfeldstrasse 5, 90409 Nuernberg, Germany; GF: Felix Imendörffer; HRB 36809 (AG Nuernberg)